spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

rpg{stack,open}

a line you wrote

  • new
subject
rpg
body
stack,open

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Families it belongs to

Other lines about rpg

28 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon rpg{stack,open}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. folio{stack,open}

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  2. theory{stack,open}

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.
  3. principle{stack,open}

    swap to principle

    • swap
    • common
    lands
    Not on the shelf yet.
  4. practice{stack,open}

    swap to practice

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ?rpg{stack,open}

    ? wonder in front

    • mark
    lands
    Not on the shelf yet.
  6. ~rpg{stack,open}

    ~ potential in front

    • mark
    lands
    Not on the shelf yet.
  7. ^rpg{stack,open}

    ^ ascension in front

    • mark
    lands
    Not on the shelf yet.
  8. &rpg{stack,open}

    & subject in front

    • mark
    lands
    Not on the shelf yet.
  9. $rpg{stack,open}

    $ substrate in front

    • mark
    lands
    Not on the shelf yet.

mode the lens

  1. rpg[orientation]{stack,open}

    add orientation

    • add
    • near
    lands
    Not on the shelf yet.
  2. rpg[table]{stack,open}

    add table

    • add
    • near
    lands
    Not on the shelf yet.
  3. rpg[wrap]{stack,open}

    add wrap

    • add
    • near
    lands
    Not on the shelf yet.
  4. rpg[portal]{stack,open}

    add portal

    • add
    • near
    lands
    Not on the shelf yet.

body what it holds

  1. rpg{open.sit}

    swap to open.sit

    • swap
    • near
    lands
    Not on the shelf yet.
  2. rpg{stage}

    swap to stage

    • swap
    • near
    lands
    Not on the shelf yet.
  3. rpg{rail}

    swap to rail

    • swap
    • near
    lands
    Not on the shelf yet.
  4. rpg{campaign.character_sheet.sessions}

    swap to campaign.character_sheet.sessions

    • swap
    • near
    lands
    Not on the shelf yet.
  5. rpg

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. rpg(stack,open)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. rpg<stack,open>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  8. rpg[stack,open]

    turn its walls to [ ]

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the lens
  9. rpg{stack.open}

    hold it as one name

    • turn
    lands
    Not on the shelf yet.
    why
    dots inside one brace make one name the parser keeps whole
  10. rpg{stack;open}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  11. rpg{stack ~> open}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

projection where it goes

  1. rpg{stack,open}<display>

    add display

    • add
    • near
    lands
    Not on the shelf yet.
  2. rpg{stack,open}<receipt>

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  3. rpg{stack,open}<china>

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time