spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

Change it here too: the line it was stays behind as the way back.

The line

rpg(study)[orientation]{open.sit}

a line you wrote

  • new
subject
rpg
mode
orientation
body
open.sit
scope
study

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Families it belongs to

Other lines about rpg

33 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon rpg(study)[orientation]{open.sit}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. play(study)[orientation]{open.sit}

    swap to play

    • swap
    • near
    lands
    Not on the shelf yet.
  2. pretext(study)[orientation]{open.sit}

    swap to pretext

    • swap
    • near
    lands
    Not on the shelf yet.
  3. folio(study)[orientation]{open.sit}

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  4. theory(study)[orientation]{open.sit}

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ?rpg(study)[orientation]{open.sit}

    ? wonder in front

    • mark
    lands
    Not on the shelf yet.
  6. ~rpg(study)[orientation]{open.sit}

    ~ potential in front

    • mark
    lands
    Not on the shelf yet.
  7. ^rpg(study)[orientation]{open.sit}

    ^ ascension in front

    • mark
    lands
    Not on the shelf yet.
  8. &rpg(study)[orientation]{open.sit}

    & subject in front

    • mark
    lands
    Not on the shelf yet.
  9. $rpg(study)[orientation]{open.sit}

    $ substrate in front

    • mark
    lands
    Not on the shelf yet.

mode the lens

  1. rpg(study)[table]{open.sit}

    swap to table

    • swap
    • near
    lands
    Not on the shelf yet.
  2. rpg(study)[wrap]{open.sit}

    swap to wrap

    • swap
    • near
    lands
    Not on the shelf yet.
  3. rpg(study)[portal]{open.sit}

    swap to portal

    • swap
    • near
    lands
    Not on the shelf yet.
  4. rpg(study)[wednesday]{open.sit}

    swap to wednesday

    • swap
    • near
    lands
    Not on the shelf yet.
  5. rpg(study){open.sit}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. rpg<orientation>(study){open.sit}

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. rpg(study)[orientation]{stage}

    swap to stage

    • swap
    • near
    lands
    Not on the shelf yet.
  2. rpg(study)[orientation]{rail}

    swap to rail

    • swap
    • near
    lands
    Not on the shelf yet.
  3. rpg(study)[orientation]{campaign.character_sheet.sessions}

    swap to campaign.character_sheet.sessions

    • swap
    • near
    lands
    Not on the shelf yet.
  4. rpg(study)[orientation]{sessions.cast.world}

    swap to sessions.cast.world

    • swap
    • near
    lands
    Not on the shelf yet.
  5. rpg(study)[orientation]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. rpg<open.sit>(study)[orientation]

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  7. rpg(study)[orientation]{open,sit}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  8. rpg(study)[orientation]{open;sit}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  9. rpg(study)[orientation]{open ~> sit}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

scope the scene

  1. rpg(year)[orientation]{open.sit}

    swap to year

    • swap
    • common
    lands
    Not on the shelf yet.
  2. rpg(runtime)[orientation]{open.sit}

    swap to runtime

    • swap
    • common
    lands
    Not on the shelf yet.
  3. rpg[orientation]{open.sit}

    drop the scene

    • drop
    lands
    On the shelf: spwashi.com/play/rpg-wednesday/#rpg-wednesday.
  4. rpg<study>[orientation]{open.sit}

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes where it goes

projection where it goes

  1. rpg<display>(study)[orientation]{open.sit}

    add display

    • add
    • near
    lands
    Not on the shelf yet.
  2. rpg<evidence>(study)[orientation]{open.sit}

    add evidence

    • add
    • near
    lands
    Not on the shelf yet.
  3. rpg<receipt>(study)[orientation]{open.sit}

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  4. rpg<china>(study)[orientation]{open.sit}

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time