spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

projection(shared-table){angle,depth}

a line you wrote

  • new
subject
projection
body
angle,depth
scope
shared-table

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Families it belongs to

Other lines about projection

31 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon projection(shared-table){angle,depth}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. folio(shared-table){angle,depth}

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  2. theory(shared-table){angle,depth}

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.
  3. principle(shared-table){angle,depth}

    swap to principle

    • swap
    • common
    lands
    Not on the shelf yet.
  4. practice(shared-table){angle,depth}

    swap to practice

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ?projection(shared-table){angle,depth}

    ? wonder in front

    • mark
    lands
    Not on the shelf yet.
  6. ~projection(shared-table){angle,depth}

    ~ potential in front

    • mark
    lands
    Not on the shelf yet.
  7. ^projection(shared-table){angle,depth}

    ^ ascension in front

    • mark
    lands
    Not on the shelf yet.
  8. &projection(shared-table){angle,depth}

    & subject in front

    • mark
    lands
    Not on the shelf yet.
  9. $projection(shared-table){angle,depth}

    $ substrate in front

    • mark
    lands
    Not on the shelf yet.

mode the lens

  1. projection(shared-table)[trig.geometry]{angle,depth}

    add trig.geometry

    • add
    • near
    lands
    Not on the shelf yet.
  2. projection(shared-table)[deterministic]{angle,depth}

    add deterministic

    • add
    • near
    lands
    Not on the shelf yet.
  3. projection(shared-table)[prime]{angle,depth}

    add prime

    • add
    • common
    lands
    Not on the shelf yet.
  4. projection(shared-table)[hook]{angle,depth}

    add hook

    • add
    • common
    lands
    Not on the shelf yet.

body what it holds

  1. projection(shared-table){angle.depth}

    swap to angle.depth

    • swap
    • near
    lands
    Not on the shelf yet.
  2. projection(shared-table){manifestation}

    swap to manifestation

    • swap
    • near
    lands
    Not on the shelf yet.
  3. projection(shared-table){open.sit}

    swap to open.sit

    • swap
    • common
    lands
    Not on the shelf yet.
  4. projection(shared-table){transfer}

    swap to transfer

    • swap
    • common
    lands
    Not on the shelf yet.
  5. projection(shared-table)

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. projection<angle,depth>(shared-table)

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  7. projection(shared-table)[angle,depth]

    turn its walls to [ ]

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the lens
  8. projection(shared-table){angle.depth}

    hold it as one name

    • turn
    lands
    Not on the shelf yet.
    why
    dots inside one brace make one name the parser keeps whole
  9. projection(shared-table){angle;depth}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  10. projection(shared-table){angle ~> depth}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

scope the scene

  1. projection(year){angle,depth}

    swap to year

    • swap
    • common
    lands
    Not on the shelf yet.
  2. projection(runtime){angle,depth}

    swap to runtime

    • swap
    • common
    lands
    Not on the shelf yet.
  3. projection{angle,depth}

    drop the scene

    • drop
    lands
    Not on the shelf yet.
  4. projection<shared-table>{angle,depth}

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes where it goes
  5. projection[shared-table]{angle,depth}

    turn its walls to [ ]

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes the lens

projection where it goes

  1. projection<receipt>(shared-table){angle,depth}

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  2. projection<china>(shared-table){angle,depth}

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time