spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

principle(runtime){stack.open}

a line you wrote

  • new
subject
principle
body
stack.open
scope
runtime

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Families it belongs to

Other lines about principle

33 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon principle(runtime){stack.open}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. folio(runtime){stack.open}

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  2. theory(runtime){stack.open}

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.
  3. practice(runtime){stack.open}

    swap to practice

    • swap
    • common
    lands
    Not on the shelf yet.
  4. learning(runtime){stack.open}

    swap to learning

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ?principle(runtime){stack.open}

    ? wonder in front

    • mark
    lands
    Not on the shelf yet.
  6. ~principle(runtime){stack.open}

    ~ potential in front

    • mark
    lands
    Not on the shelf yet.
  7. ^principle(runtime){stack.open}

    ^ ascension in front

    • mark
    lands
    Not on the shelf yet.
  8. &principle(runtime){stack.open}

    & subject in front

    • mark
    lands
    Not on the shelf yet.
  9. $principle(runtime){stack.open}

    $ substrate in front

    • mark
    lands
    Not on the shelf yet.

mode the lens

  1. principle(runtime)[cbt]{stack.open}

    add cbt

    • add
    • near
    lands
    Not on the shelf yet.
  2. principle(runtime)[crisis_988]{stack.open}

    add crisis_988

    • add
    • near
    lands
    Not on the shelf yet.
  3. principle(runtime)[motivational_interviewing]{stack.open}

    add motivational_interviewing

    • add
    • near
    lands
    Not on the shelf yet.
  4. principle(runtime)[faith_stages]{stack.open}

    add faith_stages

    • add
    • near
    lands
    Not on the shelf yet.

body what it holds

  1. principle(runtime){thought.evidence.action}

    swap to thought.evidence.action

    • swap
    • near
    lands
    Not on the shelf yet.
  2. principle(runtime){call.text.support}

    swap to call.text.support

    • swap
    • near
    lands
    Not on the shelf yet.
  3. principle(runtime){ask.reflect.own_reasons}

    swap to ask.reflect.own_reasons

    • swap
    • near
    lands
    Not on the shelf yet.
  4. principle(runtime){meaning.stage.maturity}

    swap to meaning.stage.maturity

    • swap
    • near
    lands
    Not on the shelf yet.
  5. principle(runtime)

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. principle<stack.open>(runtime)

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  7. principle(runtime)[stack.open]

    turn its walls to [ ]

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the lens
  8. principle(runtime){stack,open}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  9. principle(runtime){stack;open}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  10. principle(runtime){stack ~> open}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

scope the scene

  1. principle(year){stack.open}

    swap to year

    • swap
    • common
    lands
    Not on the shelf yet.
  2. principle(css){stack.open}

    swap to css

    • swap
    • common
    lands
    Not on the shelf yet.
  3. principle{stack.open}

    drop the scene

    • drop
    lands
    Not on the shelf yet.
  4. principle<runtime>{stack.open}

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes where it goes
  5. principle[runtime]{stack.open}

    turn its walls to [ ]

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes the lens

projection where it goes

  1. principle<method>(runtime){stack.open}

    add method

    • add
    • near
    lands
    Not on the shelf yet.
  2. principle<now>(runtime){stack.open}

    add now

    • add
    • near
    lands
    Not on the shelf yet.
  3. principle<spirit>(runtime){stack.open}

    add spirit

    • add
    • near
    lands
    Not on the shelf yet.
  4. principle<life>(runtime){stack.open}

    add life

    • add
    • near
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time