spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

play{stack,open}

a line you wrote

  • new
subject
play
body
stack,open

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Families it belongs to

Other lines about play

29 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon play{stack,open}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. folio{stack,open}

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  2. theory{stack,open}

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.
  3. principle{stack,open}

    swap to principle

    • swap
    • common
    lands
    Not on the shelf yet.
  4. practice{stack,open}

    swap to practice

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ?play{stack,open}

    ? wonder in front

    • mark
    lands
    Not on the shelf yet.
  6. ~play{stack,open}

    ~ potential in front

    • mark
    lands
    Not on the shelf yet.
  7. ^play{stack,open}

    ^ ascension in front

    • mark
    lands
    Not on the shelf yet.
  8. &play{stack,open}

    & subject in front

    • mark
    lands
    Not on the shelf yet.
  9. $play{stack,open}

    $ substrate in front

    • mark
    lands
    Not on the shelf yet.

mode the lens

  1. play[play]{stack,open}

    add play

    • add
    • near
    lands
    Not on the shelf yet.
  2. play[catalog]{stack,open}

    add catalog

    • add
    • near
    lands
    Not on the shelf yet.
  3. play[character]{stack,open}

    add character

    • add
    • near
    lands
    Not on the shelf yet.
  4. play[css]{stack,open}

    add css

    • add
    • near
    lands
    Not on the shelf yet.

body what it holds

  1. play{open.sit}

    swap to open.sit

    • swap
    • near
    lands
    Not on the shelf yet.
  2. play{campaign.tool.not-yet-game}

    swap to campaign.tool.not-yet-game

    • swap
    • near
    lands
    Not on the shelf yet.
  3. play{hook.sheet.cast}

    swap to hook.sheet.cast

    • swap
    • near
    lands
    Not on the shelf yet.
  4. play{charge.state.cauldron}

    swap to charge.state.cauldron

    • swap
    • near
    lands
    Not on the shelf yet.
  5. play

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. play(stack,open)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. play<stack,open>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  8. play[stack,open]

    turn its walls to [ ]

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the lens
  9. play{stack.open}

    hold it as one name

    • turn
    lands
    Not on the shelf yet.
    why
    dots inside one brace make one name the parser keeps whole
  10. play{stack;open}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  11. play{stack ~> open}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

projection where it goes

  1. play{stack,open}<orientation>

    add orientation

    • add
    • near
    lands
    Not on the shelf yet.
  2. play{stack,open}<studio>

    add studio

    • add
    • near
    lands
    Not on the shelf yet.
  3. play{stack,open}<recap>

    add recap

    • add
    • near
    lands
    Not on the shelf yet.
  4. play{stack,open}<evidence>

    add evidence

    • add
    • near
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time