Pivot a line
Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.
The line
Tap a part for its next turn, again to go; swipe to step, pinch to drop. Keys: arrows, Delete, Enter.
An operator in front
Families it belongs to
play[*]16 lines, with the lens openplay{*}16 lines, with what it holds openplay<*>6 lines, with where it goes open
Other lines about play
26 lines one change away
Drop a slot to read what the line says without it.
near: a line sharing a slot uses it · common: common on the shelf
charge the charge in front
-
boon play{runtime}add boon
- add
- lands
- Not on the shelf yet.
- why
- a valence word rides the word
subject the word
-
folio{runtime}swap to folio
- swap
- common
- lands
- Not on the shelf yet.
-
theory{runtime}swap to theory
- swap
- common
- lands
- Not on the shelf yet.
-
principle{runtime}swap to principle
- swap
- common
- lands
- Not on the shelf yet.
-
practice{runtime}swap to practice
- swap
- common
- lands
- Not on the shelf yet.
-
?play{runtime}? wonder in front
- mark
- lands
- Not on the shelf yet.
-
~play{runtime}~ potential in front
- mark
- lands
- Not on the shelf yet.
-
^play{runtime}^ ascension in front
- mark
- lands
- Not on the shelf yet.
-
&play{runtime}& subject in front
- mark
- lands
- Not on the shelf yet.
-
$play{runtime}$ substrate in front
- mark
- lands
- Not on the shelf yet.
mode the lens
-
play[play]{runtime}add play
- add
- near
- lands
- Not on the shelf yet.
-
play[catalog]{runtime}add catalog
- add
- near
- lands
- Not on the shelf yet.
-
play[character]{runtime}add character
- add
- near
- lands
- Not on the shelf yet.
-
play[css]{runtime}add css
- add
- near
- lands
- Not on the shelf yet.
body what it holds
-
play{open.sit}swap to open.sit
- swap
- near
- lands
- Not on the shelf yet.
-
play{campaign.tool.not-yet-game}swap to campaign.tool.not-yet-game
- swap
- near
- lands
- Not on the shelf yet.
-
play{hook.sheet.cast}swap to hook.sheet.cast
- swap
- near
- lands
- Not on the shelf yet.
-
play{charge.state.cauldron}swap to charge.state.cauldron
- swap
- near
- lands
- Not on the shelf yet.
-
playdrop what it holds
- drop
- lands
- Not on the shelf yet.
-
play(runtime)turn its walls to ( )
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes the scene
-
play<runtime>turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes where it goes
-
play[runtime]turn its walls to [ ]
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes the lens
projection where it goes
-
play{runtime}<orientation>add orientation
- add
- near
- lands
- Not on the shelf yet.
-
play{runtime}<studio>add studio
- add
- near
- lands
- Not on the shelf yet.
-
play{runtime}<recap>add recap
- add
- near
- lands
- Not on the shelf yet.
-
play{runtime}<evidence>add evidence
- add
- near
- lands
- Not on the shelf yet.
Constructs · Specimens · Take one line apart · Learn it a mark at a time