Pivot a line
Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.
The line
Tap a part for its next turn, again to go; swipe to step, pinch to drop. Keys: arrows, Delete, Enter.
An operator in front
Families it belongs to
play[*]16 lines, with the lens openplay{*}16 lines, with what it holds openplay<*>6 lines, with where it goes open[table]10 lines, with the word open
Other lines about play
28 lines one change away
Drop a slot to read what the line says without it.
near: a line sharing a slot uses it · common: common on the shelf
charge the charge in front
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boon play[table]{issue}add boon
- add
- lands
- Not on the shelf yet.
- why
- a valence word rides the word
subject the word
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doodle[table]{issue}swap to doodle
- swap
- near
- lands
- Not on the shelf yet.
-
folio[table]{issue}swap to folio
- swap
- near
- lands
- On the shelf:
spwashi.com/about/domains/lore.land/#show-production.
-
show[table]{issue}swap to show
- swap
- near
- lands
- Not on the shelf yet.
-
rpg[table]{issue}swap to rpg
- swap
- near
- lands
- Not on the shelf yet.
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?play[table]{issue}? wonder in front
- mark
- lands
- Not on the shelf yet.
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~play[table]{issue}~ potential in front
- mark
- lands
- Not on the shelf yet.
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^play[table]{issue}^ ascension in front
- mark
- lands
- Not on the shelf yet.
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&play[table]{issue}& subject in front
- mark
- lands
- Not on the shelf yet.
-
$play[table]{issue}$ substrate in front
- mark
- lands
- Not on the shelf yet.
mode the lens
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play[play]{issue}swap to play
- swap
- near
- lands
- Not on the shelf yet.
-
play[catalog]{issue}swap to catalog
- swap
- near
- lands
- Not on the shelf yet.
-
play[character]{issue}swap to character
- swap
- near
- lands
- Not on the shelf yet.
-
play[css]{issue}swap to css
- swap
- near
- lands
- Not on the shelf yet.
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play{issue}drop the lens
- drop
- lands
- Not on the shelf yet.
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play{issue}(table)turn its walls to ( )
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes the scene
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play{issue}<table>turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes where it goes
body what it holds
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play[table]{open.sit}swap to open.sit
- swap
- near
- lands
- Not on the shelf yet.
-
play[table]{campaign.tool.not-yet-game}swap to campaign.tool.not-yet-game
- swap
- near
- lands
- Not on the shelf yet.
-
play[table]{hook.sheet.cast}swap to hook.sheet.cast
- swap
- near
- lands
- Not on the shelf yet.
-
play[table]{charge.state.cauldron}swap to charge.state.cauldron
- swap
- near
- lands
- Not on the shelf yet.
-
play[table]drop what it holds
- drop
- lands
- Not on the shelf yet.
-
play[table](issue)turn its walls to ( )
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes the scene
-
play[table]<issue>turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes where it goes
projection where it goes
-
play[table]{issue}<orientation>add orientation
- add
- near
- lands
- Not on the shelf yet.
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play[table]{issue}<studio>add studio
- add
- near
- lands
- Not on the shelf yet.
-
play[table]{issue}<recap>add recap
- add
- near
- lands
- Not on the shelf yet.
-
play[table]{issue}<evidence>add evidence
- add
- near
- lands
- Not on the shelf yet.
Constructs · Specimens · Take one line apart · Learn it a mark at a time