spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

Change it here too: the line it was stays behind as the way back.

The line

play(issue)[second_pass]

a line you wrote

  • new
subject
play
mode
second_pass
scope
issue

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Families it belongs to

Other lines about play

26 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon play(issue)[second_pass]

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. folio(issue)[second_pass]

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  2. theory(issue)[second_pass]

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.
  3. principle(issue)[second_pass]

    swap to principle

    • swap
    • common
    lands
    Not on the shelf yet.
  4. practice(issue)[second_pass]

    swap to practice

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ?play(issue)[second_pass]

    ? wonder in front

    • mark
    lands
    Not on the shelf yet.
  6. ~play(issue)[second_pass]

    ~ potential in front

    • mark
    lands
    Not on the shelf yet.
  7. ^play(issue)[second_pass]

    ^ ascension in front

    • mark
    lands
    Not on the shelf yet.
  8. &play(issue)[second_pass]

    & subject in front

    • mark
    lands
    Not on the shelf yet.
  9. $play(issue)[second_pass]

    $ substrate in front

    • mark
    lands
    Not on the shelf yet.

mode the lens

  1. play(issue)[play]

    swap to play

    • swap
    • near
    lands
    Not on the shelf yet.
  2. play(issue)[catalog]

    swap to catalog

    • swap
    • near
    lands
    Not on the shelf yet.
  3. play(issue)[character]

    swap to character

    • swap
    • near
    lands
    Not on the shelf yet.
  4. play(issue)[css]

    swap to css

    • swap
    • near
    lands
    Not on the shelf yet.
  5. play(issue)

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. play(issue){second_pass}

    turn its walls to { }

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes what it holds
  7. play<second_pass>(issue)

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

scope the scene

  1. play(year)[second_pass]

    swap to year

    • swap
    • common
    lands
    Not on the shelf yet.
  2. play(runtime)[second_pass]

    swap to runtime

    • swap
    • common
    lands
    Not on the shelf yet.
  3. play[second_pass]

    drop the scene

    • drop
    lands
    Not on the shelf yet.
  4. play<issue>[second_pass]

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes where it goes
  5. play[second_pass]{issue}

    turn its walls to { }

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes what it holds

projection where it goes

  1. play<orientation>(issue)[second_pass]

    add orientation

    • add
    • near
    lands
    Not on the shelf yet.
  2. play<studio>(issue)[second_pass]

    add studio

    • add
    • near
    lands
    Not on the shelf yet.
  3. play<recap>(issue)[second_pass]

    add recap

    • add
    • near
    lands
    Not on the shelf yet.
  4. play<evidence>(issue)[second_pass]

    add evidence

    • add
    • near
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time