Pivot a line
Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.
The line
play(issue)[second_pass]a line you wrote
- new
- subject
play- mode
second_pass- scope
issue
Take it apartFeel it at restOpen it on the canvasWhat each slot is
Tap a part for its next turn, again to go; swipe to step, pinch to drop. Keys: arrows, Delete, Enter.
An operator in front
Families it belongs to
play[*]16 lines, with the lens openplay{*}16 lines, with what it holds openplay<*>6 lines, with where it goes open
Other lines about play
26 lines one change away
Drop a slot to read what the line says without it.
near: a line sharing a slot uses it · common: common on the shelf
charge the charge in front
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boon play(issue)[second_pass]add boon
- add
- lands
- Not on the shelf yet.
- why
- a valence word rides the word
subject the word
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folio(issue)[second_pass]swap to folio
- swap
- common
- lands
- Not on the shelf yet.
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theory(issue)[second_pass]swap to theory
- swap
- common
- lands
- Not on the shelf yet.
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principle(issue)[second_pass]swap to principle
- swap
- common
- lands
- Not on the shelf yet.
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practice(issue)[second_pass]swap to practice
- swap
- common
- lands
- Not on the shelf yet.
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?play(issue)[second_pass]? wonder in front
- mark
- lands
- Not on the shelf yet.
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~play(issue)[second_pass]~ potential in front
- mark
- lands
- Not on the shelf yet.
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^play(issue)[second_pass]^ ascension in front
- mark
- lands
- Not on the shelf yet.
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&play(issue)[second_pass]& subject in front
- mark
- lands
- Not on the shelf yet.
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$play(issue)[second_pass]$ substrate in front
- mark
- lands
- Not on the shelf yet.
mode the lens
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play(issue)[play]swap to play
- swap
- near
- lands
- Not on the shelf yet.
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play(issue)[catalog]swap to catalog
- swap
- near
- lands
- Not on the shelf yet.
-
play(issue)[character]swap to character
- swap
- near
- lands
- Not on the shelf yet.
-
play(issue)[css]swap to css
- swap
- near
- lands
- Not on the shelf yet.
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play(issue)drop the lens
- drop
- lands
- Not on the shelf yet.
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play(issue){second_pass}turn its walls to { }
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes what it holds
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play<second_pass>(issue)turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes where it goes
scope the scene
-
play(year)[second_pass]swap to year
- swap
- common
- lands
- Not on the shelf yet.
-
play(runtime)[second_pass]swap to runtime
- swap
- common
- lands
- Not on the shelf yet.
-
play[second_pass]drop the scene
- drop
- lands
- Not on the shelf yet.
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play<issue>[second_pass]turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- the scene becomes where it goes
-
play[second_pass]{issue}turn its walls to { }
- walls
- lands
- Not on the shelf yet.
- why
- the scene becomes what it holds
projection where it goes
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play<orientation>(issue)[second_pass]add orientation
- add
- near
- lands
- Not on the shelf yet.
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play<studio>(issue)[second_pass]add studio
- add
- near
- lands
- Not on the shelf yet.
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play<recap>(issue)[second_pass]add recap
- add
- near
- lands
- Not on the shelf yet.
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play<evidence>(issue)[second_pass]add evidence
- add
- near
- lands
- Not on the shelf yet.
Constructs · Specimens · Take one line apart · Learn it a mark at a time