spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

paths{voice.scene.turn}

a line you wrote

  • new
subject
paths
body
voice.scene.turn

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

25 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon paths{voice.scene.turn}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. folio{voice.scene.turn}

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  2. theory{voice.scene.turn}

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.
  3. principle{voice.scene.turn}

    swap to principle

    • swap
    • common
    lands
    Not on the shelf yet.
  4. practice{voice.scene.turn}

    swap to practice

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ?paths{voice.scene.turn}

    ? wonder in front

    • mark
    lands
    Not on the shelf yet.
  6. ~paths{voice.scene.turn}

    ~ potential in front

    • mark
    lands
    Not on the shelf yet.
  7. ^paths{voice.scene.turn}

    ^ ascension in front

    • mark
    lands
    Not on the shelf yet.
  8. &paths{voice.scene.turn}

    & subject in front

    • mark
    lands
    Not on the shelf yet.
  9. $paths{voice.scene.turn}

    $ substrate in front

    • mark
    lands
    Not on the shelf yet.

mode the lens

  1. paths[prime]{voice.scene.turn}

    add prime

    • add
    • common
    lands
    Not on the shelf yet.
  2. paths[hook]{voice.scene.turn}

    add hook

    • add
    • common
    lands
    Not on the shelf yet.

body what it holds

  1. paths{open.sit}

    swap to open.sit

    • swap
    • common
    lands
    Not on the shelf yet.
  2. paths{transfer}

    swap to transfer

    • swap
    • common
    lands
    Not on the shelf yet.
  3. paths{orient}

    swap to orient

    • swap
    • common
    lands
    Not on the shelf yet.
  4. paths{rail}

    swap to rail

    • swap
    • common
    lands
    Not on the shelf yet.
  5. paths

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. paths(voice.scene.turn)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. paths<voice.scene.turn>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  8. paths[voice.scene.turn]

    turn its walls to [ ]

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the lens
  9. paths{voice,scene,turn}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  10. paths{voice;scene;turn}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  11. paths{voice ~> scene ~> turn}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

projection where it goes

  1. paths{voice.scene.turn}<receipt>

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  2. paths{voice.scene.turn}<china>

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time