spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

materials{software.art.practice}

a line you wrote

  • new
subject
materials
body
software.art.practice

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Families it belongs to

Other lines about materials

29 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon materials{software.art.practice}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. folio{software.art.practice}

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  2. theory{software.art.practice}

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.
  3. principle{software.art.practice}

    swap to principle

    • swap
    • common
    lands
    Not on the shelf yet.
  4. practice{software.art.practice}

    swap to practice

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ?materials{software.art.practice}

    ? wonder in front

    • mark
    lands
    Not on the shelf yet.
  6. ~materials{software.art.practice}

    ~ potential in front

    • mark
    lands
    Not on the shelf yet.
  7. ^materials{software.art.practice}

    ^ ascension in front

    • mark
    lands
    Not on the shelf yet.
  8. &materials{software.art.practice}

    & subject in front

    • mark
    lands
    Not on the shelf yet.
  9. $materials{software.art.practice}

    $ substrate in front

    • mark
    lands
    Not on the shelf yet.

mode the lens

  1. materials[hook]{software.art.practice}

    add hook

    • add
    • near
    lands
    Not on the shelf yet.
  2. materials[spec]{software.art.practice}

    add spec

    • add
    • near
    lands
    Not on the shelf yet.
  3. materials[bench]{software.art.practice}

    add bench

    • add
    • near
    lands
    Not on the shelf yet.
  4. materials[crystal]{software.art.practice}

    add crystal

    • add
    • near
    lands
    Not on the shelf yet.

body what it holds

  1. materials{becoming}

    swap to becoming

    • swap
    • near
    lands
    Not on the shelf yet.
  2. materials{paper,glass,matte,field,bioplastic,ledger}

    swap to paper,glass,matte,field,bioplastic,ledger

    • swap
    • near
    lands
    Not on the shelf yet.
  3. materials{sheet;collage;laminate;paint;varnish;repaint}

    swap to sheet;collage;laminate;paint;varnish;repaint

    • swap
    • near
    lands
    Not on the shelf yet.
  4. materials{framework}

    swap to framework

    • swap
    • near
    lands
    Not on the shelf yet.
  5. materials

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. materials(software.art.practice)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. materials<software.art.practice>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  8. materials[software.art.practice]

    turn its walls to [ ]

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the lens
  9. materials{software,art,practice}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  10. materials{software;art;practice}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  11. materials{software ~> art ~> practice}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

projection where it goes

  1. materials{software.art.practice}<folio>

    add folio

    • add
    • near
    lands
    Not on the shelf yet.
  2. materials{software.art.practice}<metamaterial>

    add metamaterial

    • add
    • near
    lands
    Not on the shelf yet.
  3. materials{software.art.practice}<bench>

    add bench

    • add
    • near
    lands
    Not on the shelf yet.
  4. materials{software.art.practice}<process>

    add process

    • add
    • near
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time