spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

loop[css.gesture]{voice.scene.turn}

a line you wrote

  • new
subject
loop
mode
css.gesture
body
voice.scene.turn

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Families it belongs to

Other lines about loop

29 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon loop[css.gesture]{voice.scene.turn}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. folio[css.gesture]{voice.scene.turn}

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  2. theory[css.gesture]{voice.scene.turn}

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.
  3. principle[css.gesture]{voice.scene.turn}

    swap to principle

    • swap
    • common
    lands
    Not on the shelf yet.
  4. practice[css.gesture]{voice.scene.turn}

    swap to practice

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ?loop[css.gesture]{voice.scene.turn}

    ? wonder in front

    • mark
    lands
    Not on the shelf yet.
  6. ~loop[css.gesture]{voice.scene.turn}

    ~ potential in front

    • mark
    lands
    Not on the shelf yet.
  7. ^loop[css.gesture]{voice.scene.turn}

    ^ ascension in front

    • mark
    lands
    Not on the shelf yet.
  8. &loop[css.gesture]{voice.scene.turn}

    & subject in front

    • mark
    lands
    Not on the shelf yet.
  9. $loop[css.gesture]{voice.scene.turn}

    $ substrate in front

    • mark
    lands
    Not on the shelf yet.

mode the lens

  1. loop[behavior]{voice.scene.turn}

    swap to behavior

    • swap
    • near
    lands
    Not on the shelf yet.
  2. loop[character]{voice.scene.turn}

    swap to character

    • swap
    • near
    lands
    Not on the shelf yet.
  3. loop[creative]{voice.scene.turn}

    swap to creative

    • swap
    • near
    lands
    Not on the shelf yet.
  4. loop[economics]{voice.scene.turn}

    swap to economics

    • swap
    • near
    lands
    Not on the shelf yet.
  5. loop{voice.scene.turn}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. loop{voice.scene.turn}(css.gesture)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. loop{voice.scene.turn}<css.gesture>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. loop[css.gesture]{svg.css.gesture}

    swap to svg.css.gesture

    • swap
    • near
    lands
    Not on the shelf yet.
  2. loop[css.gesture]{hook.sheet.cast}

    swap to hook.sheet.cast

    • swap
    • near
    lands
    Not on the shelf yet.
  3. loop[css.gesture]{prompt.artifact.publish}

    swap to prompt.artifact.publish

    • swap
    • near
    lands
    Not on the shelf yet.
  4. loop[css.gesture]{budget.trade.sprint}

    swap to budget.trade.sprint

    • swap
    • near
    lands
    Not on the shelf yet.
  5. loop[css.gesture]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. loop[css.gesture](voice.scene.turn)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. loop[css.gesture]<voice.scene.turn>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  8. loop[css.gesture]{voice,scene,turn}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  9. loop[css.gesture]{voice;scene;turn}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  10. loop[css.gesture]{voice ~> scene ~> turn}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

projection where it goes

  1. loop[css.gesture]{voice.scene.turn}<receipt>

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  2. loop[css.gesture]{voice.scene.turn}<china>

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time