Pivot a line
Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.
The line
loop[css.gesture]{voice.scene.turn}a line you wrote
- new
- subject
loop- mode
css.gesture- body
voice.scene.turn
Tap a part for its next turn, again to go; swipe to step, pinch to drop. Keys: arrows, Delete, Enter.
An operator in front
Families it belongs to
Other lines about loop
29 lines one change away
Drop a slot to read what the line says without it.
near: a line sharing a slot uses it · common: common on the shelf
charge the charge in front
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boon loop[css.gesture]{voice.scene.turn}add boon
- add
- lands
- Not on the shelf yet.
- why
- a valence word rides the word
subject the word
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folio[css.gesture]{voice.scene.turn}swap to folio
- swap
- common
- lands
- Not on the shelf yet.
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theory[css.gesture]{voice.scene.turn}swap to theory
- swap
- common
- lands
- Not on the shelf yet.
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principle[css.gesture]{voice.scene.turn}swap to principle
- swap
- common
- lands
- Not on the shelf yet.
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practice[css.gesture]{voice.scene.turn}swap to practice
- swap
- common
- lands
- Not on the shelf yet.
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?loop[css.gesture]{voice.scene.turn}? wonder in front
- mark
- lands
- Not on the shelf yet.
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~loop[css.gesture]{voice.scene.turn}~ potential in front
- mark
- lands
- Not on the shelf yet.
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^loop[css.gesture]{voice.scene.turn}^ ascension in front
- mark
- lands
- Not on the shelf yet.
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&loop[css.gesture]{voice.scene.turn}& subject in front
- mark
- lands
- Not on the shelf yet.
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$loop[css.gesture]{voice.scene.turn}$ substrate in front
- mark
- lands
- Not on the shelf yet.
mode the lens
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loop[behavior]{voice.scene.turn}swap to behavior
- swap
- near
- lands
- Not on the shelf yet.
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loop[character]{voice.scene.turn}swap to character
- swap
- near
- lands
- Not on the shelf yet.
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loop[creative]{voice.scene.turn}swap to creative
- swap
- near
- lands
- Not on the shelf yet.
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loop[economics]{voice.scene.turn}swap to economics
- swap
- near
- lands
- Not on the shelf yet.
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loop{voice.scene.turn}drop the lens
- drop
- lands
- Not on the shelf yet.
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loop{voice.scene.turn}(css.gesture)turn its walls to ( )
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes the scene
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loop{voice.scene.turn}<css.gesture>turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes where it goes
body what it holds
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loop[css.gesture]{svg.css.gesture}swap to svg.css.gesture
- swap
- near
- lands
- Not on the shelf yet.
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loop[css.gesture]{hook.sheet.cast}swap to hook.sheet.cast
- swap
- near
- lands
- Not on the shelf yet.
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loop[css.gesture]{prompt.artifact.publish}swap to prompt.artifact.publish
- swap
- near
- lands
- Not on the shelf yet.
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loop[css.gesture]{budget.trade.sprint}swap to budget.trade.sprint
- swap
- near
- lands
- Not on the shelf yet.
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loop[css.gesture]drop what it holds
- drop
- lands
- Not on the shelf yet.
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loop[css.gesture](voice.scene.turn)turn its walls to ( )
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes the scene
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loop[css.gesture]<voice.scene.turn>turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes where it goes
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loop[css.gesture]{voice,scene,turn}hold the parts together
- turn
- lands
- Not on the shelf yet.
- why
- commas keep parts apart and present at once
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loop[css.gesture]{voice;scene;turn}hold the parts in order
- turn
- lands
- Not on the shelf yet.
- why
- semicolons put the parts in a sequence
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loop[css.gesture]{voice ~> scene ~> turn}make the parts a path
- turn
- lands
- Not on the shelf yet.
- why
- ~> carries each part on to the next without collapsing them
projection where it goes
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loop[css.gesture]{voice.scene.turn}<receipt>add receipt
- add
- common
- lands
- Not on the shelf yet.
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loop[css.gesture]{voice.scene.turn}<china>add china
- add
- common
- lands
- Not on the shelf yet.
Constructs · Specimens · Take one line apart · Learn it a mark at a time