spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

loop(kitchen){category.scene.host}

a line you wrote

  • new
subject
loop
body
category.scene.host
scope
kitchen

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Families it belongs to

Other lines about loop

31 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon loop(kitchen){category.scene.host}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. folio(kitchen){category.scene.host}

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  2. theory(kitchen){category.scene.host}

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.
  3. principle(kitchen){category.scene.host}

    swap to principle

    • swap
    • common
    lands
    Not on the shelf yet.
  4. practice(kitchen){category.scene.host}

    swap to practice

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ?loop(kitchen){category.scene.host}

    ? wonder in front

    • mark
    lands
    Not on the shelf yet.
  6. ~loop(kitchen){category.scene.host}

    ~ potential in front

    • mark
    lands
    Not on the shelf yet.
  7. ^loop(kitchen){category.scene.host}

    ^ ascension in front

    • mark
    lands
    Not on the shelf yet.
  8. &loop(kitchen){category.scene.host}

    & subject in front

    • mark
    lands
    Not on the shelf yet.
  9. $loop(kitchen){category.scene.host}

    $ substrate in front

    • mark
    lands
    Not on the shelf yet.

mode the lens

  1. loop(kitchen)[behavior]{category.scene.host}

    add behavior

    • add
    • near
    lands
    Not on the shelf yet.
  2. loop(kitchen)[character]{category.scene.host}

    add character

    • add
    • near
    lands
    Not on the shelf yet.
  3. loop(kitchen)[creative]{category.scene.host}

    add creative

    • add
    • near
    lands
    Not on the shelf yet.
  4. loop(kitchen)[economics]{category.scene.host}

    add economics

    • add
    • near
    lands
    Not on the shelf yet.

body what it holds

  1. loop(kitchen){svg.css.gesture}

    swap to svg.css.gesture

    • swap
    • near
    lands
    Not on the shelf yet.
  2. loop(kitchen){hook.sheet.cast}

    swap to hook.sheet.cast

    • swap
    • near
    lands
    Not on the shelf yet.
  3. loop(kitchen){prompt.artifact.publish}

    swap to prompt.artifact.publish

    • swap
    • near
    lands
    Not on the shelf yet.
  4. loop(kitchen){budget.trade.sprint}

    swap to budget.trade.sprint

    • swap
    • near
    lands
    Not on the shelf yet.
  5. loop(kitchen)

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. loop<category.scene.host>(kitchen)

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  7. loop(kitchen)[category.scene.host]

    turn its walls to [ ]

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the lens
  8. loop(kitchen){category,scene,host}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  9. loop(kitchen){category;scene;host}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  10. loop(kitchen){category ~> scene ~> host}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

scope the scene

  1. loop(year){category.scene.host}

    swap to year

    • swap
    • common
    lands
    Not on the shelf yet.
  2. loop(runtime){category.scene.host}

    swap to runtime

    • swap
    • common
    lands
    Not on the shelf yet.
  3. loop{category.scene.host}

    drop the scene

    • drop
    lands
    Not on the shelf yet.
  4. loop<kitchen>{category.scene.host}

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes where it goes
  5. loop[kitchen]{category.scene.host}

    turn its walls to [ ]

    • walls
    lands
    On the shelf: spwashi.com/membership/#returning-member-loops.
    why
    the scene becomes the lens

projection where it goes

  1. loop<receipt>(kitchen){category.scene.host}

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  2. loop<china>(kitchen){category.scene.host}

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time