Pivot a line
Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.
The line
honk{voice.scene.turn}a line you wrote
- new
- subject
honk- body
voice.scene.turn
Tap a part for its next turn, again to go; swipe to step, pinch to drop. Keys: arrows, Delete, Enter.
An operator in front
Families it belongs to
honk[*]3 lines, with the lens open
25 lines one change away
Drop a slot to read what the line says without it.
near: a line sharing a slot uses it · common: common on the shelf
charge the charge in front
-
boon honk{voice.scene.turn}add boon
- add
- lands
- Not on the shelf yet.
- why
- a valence word rides the word
subject the word
-
folio{voice.scene.turn}swap to folio
- swap
- common
- lands
- Not on the shelf yet.
-
theory{voice.scene.turn}swap to theory
- swap
- common
- lands
- Not on the shelf yet.
-
principle{voice.scene.turn}swap to principle
- swap
- common
- lands
- Not on the shelf yet.
-
practice{voice.scene.turn}swap to practice
- swap
- common
- lands
- Not on the shelf yet.
-
?honk{voice.scene.turn}? wonder in front
- mark
- lands
- Not on the shelf yet.
-
~honk{voice.scene.turn}~ potential in front
- mark
- lands
- Not on the shelf yet.
-
^honk{voice.scene.turn}^ ascension in front
- mark
- lands
- Not on the shelf yet.
-
&honk{voice.scene.turn}& subject in front
- mark
- lands
- Not on the shelf yet.
-
$honk{voice.scene.turn}$ substrate in front
- mark
- lands
- Not on the shelf yet.
mode the lens
-
honk[prime]{voice.scene.turn}add prime
- add
- common
- lands
- Not on the shelf yet.
-
honk[hook]{voice.scene.turn}add hook
- add
- common
- lands
- Not on the shelf yet.
body what it holds
-
honk{open.sit}swap to open.sit
- swap
- common
- lands
- Not on the shelf yet.
-
honk{transfer}swap to transfer
- swap
- common
- lands
- Not on the shelf yet.
-
honk{orient}swap to orient
- swap
- common
- lands
- Not on the shelf yet.
-
honk{rail}swap to rail
- swap
- common
- lands
- Not on the shelf yet.
-
honkdrop what it holds
- drop
- lands
- Not on the shelf yet.
-
honk(voice.scene.turn)turn its walls to ( )
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes the scene
-
honk<voice.scene.turn>turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes where it goes
-
honk[voice.scene.turn]turn its walls to [ ]
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes the lens
-
honk{voice,scene,turn}hold the parts together
- turn
- lands
- Not on the shelf yet.
- why
- commas keep parts apart and present at once
-
honk{voice;scene;turn}hold the parts in order
- turn
- lands
- Not on the shelf yet.
- why
- semicolons put the parts in a sequence
-
honk{voice ~> scene ~> turn}make the parts a path
- turn
- lands
- Not on the shelf yet.
- why
- ~> carries each part on to the next without collapsing them
projection where it goes
-
honk{voice.scene.turn}<receipt>add receipt
- add
- common
- lands
- Not on the shelf yet.
-
honk{voice.scene.turn}<china>add china
- add
- common
- lands
- Not on the shelf yet.
Constructs · Specimens · Take one line apart · Learn it a mark at a time