spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

garden(year){voice.scene.turn}

a line you wrote

  • new
subject
garden
body
voice.scene.turn
scope
year

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Families it belongs to

Other lines about garden

31 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon garden(year){voice.scene.turn}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. folio(year){voice.scene.turn}

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  2. theory(year){voice.scene.turn}

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.
  3. principle(year){voice.scene.turn}

    swap to principle

    • swap
    • common
    lands
    Not on the shelf yet.
  4. practice(year){voice.scene.turn}

    swap to practice

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ?garden(year){voice.scene.turn}

    ? wonder in front

    • mark
    lands
    Not on the shelf yet.
  6. ~garden(year){voice.scene.turn}

    ~ potential in front

    • mark
    lands
    Not on the shelf yet.
  7. ^garden(year){voice.scene.turn}

    ^ ascension in front

    • mark
    lands
    Not on the shelf yet.
  8. &garden(year){voice.scene.turn}

    & subject in front

    • mark
    lands
    Not on the shelf yet.
  9. $garden(year){voice.scene.turn}

    $ substrate in front

    • mark
    lands
    Not on the shelf yet.

mode the lens

  1. garden(year)[clock]{voice.scene.turn}

    add clock

    • add
    • near
    lands
    Not on the shelf yet.
  2. garden(year)[memory]{voice.scene.turn}

    add memory

    • add
    • near
    lands
    Not on the shelf yet.
  3. garden(year)[system]{voice.scene.turn}

    add system

    • add
    • near
    lands
    Not on the shelf yet.
  4. garden(year)[prime]{voice.scene.turn}

    add prime

    • add
    • common
    lands
    Not on the shelf yet.

body what it holds

  1. garden(year){return.season}

    swap to return.season

    • swap
    • near
    lands
    Not on the shelf yet.
  2. garden(year){mix.tend.plant}

    swap to mix.tend.plant

    • swap
    • near
    lands
    Not on the shelf yet.
  3. garden(year){season.return}

    swap to season.return

    • swap
    • near
    lands
    Not on the shelf yet.
  4. garden(year){open.sit}

    swap to open.sit

    • swap
    • common
    lands
    Not on the shelf yet.
  5. garden(year)

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. garden<voice.scene.turn>(year)

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  7. garden(year)[voice.scene.turn]

    turn its walls to [ ]

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the lens
  8. garden(year){voice,scene,turn}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  9. garden(year){voice;scene;turn}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  10. garden(year){voice ~> scene ~> turn}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

scope the scene

  1. garden(runtime){voice.scene.turn}

    swap to runtime

    • swap
    • common
    lands
    Not on the shelf yet.
  2. garden(css){voice.scene.turn}

    swap to css

    • swap
    • common
    lands
    Not on the shelf yet.
  3. garden{voice.scene.turn}

    drop the scene

    • drop
    lands
    Not on the shelf yet.
  4. garden<year>{voice.scene.turn}

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes where it goes
  5. garden[year]{voice.scene.turn}

    turn its walls to [ ]

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes the lens

projection where it goes

  1. garden<receipt>(year){voice.scene.turn}

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  2. garden<china>(year){voice.scene.turn}

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time