spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

draft[table]{hook}

a line you wrote

  • new
subject
draft
mode
table
body
hook

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Families it belongs to

28 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon draft[table]{hook}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. doodle[table]{hook}

    swap to doodle

    • swap
    • near
    lands
    Not on the shelf yet.
  2. folio[table]{hook}

    swap to folio

    • swap
    • near
    lands
    Not on the shelf yet.
  3. show[table]{hook}

    swap to show

    • swap
    • near
    lands
    Not on the shelf yet.
  4. play[table]{hook}

    swap to play

    • swap
    • near
    lands
    Not on the shelf yet.
  5. ?draft[table]{hook}

    ? wonder in front

    • mark
    lands
    Not on the shelf yet.
  6. ~draft[table]{hook}

    ~ potential in front

    • mark
    lands
    Not on the shelf yet.
  7. ^draft[table]{hook}

    ^ ascension in front

    • mark
    lands
    Not on the shelf yet.
  8. &draft[table]{hook}

    & subject in front

    • mark
    lands
    Not on the shelf yet.
  9. $draft[table]{hook}

    $ substrate in front

    • mark
    lands
    Not on the shelf yet.

mode the lens

  1. draft[prime]{hook}

    swap to prime

    • swap
    • common
    lands
    Not on the shelf yet.
  2. draft[hook]{hook}

    swap to hook

    • swap
    • common
    lands
    Not on the shelf yet.
  3. draft[component]{hook}

    swap to component

    • swap
    • common
    lands
    Not on the shelf yet.
  4. draft[depth]{hook}

    swap to depth

    • swap
    • common
    lands
    Not on the shelf yet.
  5. draft{hook}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. draft{hook}(table)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. draft{hook}<table>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. draft[table]{artifact}

    swap to artifact

    • swap
    • near
    lands
    Not on the shelf yet.
  2. draft[table]{issue}

    swap to issue

    • swap
    • near
    lands
    Not on the shelf yet.
  3. draft[table]{seed.close}

    swap to seed.close

    • swap
    • near
    lands
    Not on the shelf yet.
  4. draft[table]{seed.custom}

    swap to seed.custom

    • swap
    • near
    lands
    Not on the shelf yet.
  5. draft[table]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. draft[table](hook)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. draft[table]<hook>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes

projection where it goes

  1. draft[table]{hook}<show>

    add show

    • add
    • near
    lands
    Not on the shelf yet.
  2. draft[table]{hook}<order>

    add order

    • add
    • near
    lands
    Not on the shelf yet.
  3. draft[table]{hook}<share>

    add share

    • add
    • near
    lands
    Not on the shelf yet.
  4. draft[table]{hook}<play>

    add play

    • add
    • near
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time