spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

draft[prototype]{ar.story.restaurant}

a line you wrote

  • new
subject
draft
mode
prototype
body
ar.story.restaurant

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

29 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon draft[prototype]{ar.story.restaurant}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. boonwap[prototype]{ar.story.restaurant}

    swap to boonwap

    • swap
    • near
    lands
    On the shelf: spwashi.com/play/rpg-wednesday/#rpg-wednesday.
  2. folio[prototype]{ar.story.restaurant}

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  3. theory[prototype]{ar.story.restaurant}

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.
  4. principle[prototype]{ar.story.restaurant}

    swap to principle

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ?draft[prototype]{ar.story.restaurant}

    ? wonder in front

    • mark
    lands
    Not on the shelf yet.
  6. ~draft[prototype]{ar.story.restaurant}

    ~ potential in front

    • mark
    lands
    Not on the shelf yet.
  7. ^draft[prototype]{ar.story.restaurant}

    ^ ascension in front

    • mark
    lands
    Not on the shelf yet.
  8. &draft[prototype]{ar.story.restaurant}

    & subject in front

    • mark
    lands
    Not on the shelf yet.
  9. $draft[prototype]{ar.story.restaurant}

    $ substrate in front

    • mark
    lands
    Not on the shelf yet.

mode the lens

  1. draft[prime]{ar.story.restaurant}

    swap to prime

    • swap
    • common
    lands
    Not on the shelf yet.
  2. draft[hook]{ar.story.restaurant}

    swap to hook

    • swap
    • common
    lands
    Not on the shelf yet.
  3. draft[component]{ar.story.restaurant}

    swap to component

    • swap
    • common
    lands
    Not on the shelf yet.
  4. draft[depth]{ar.story.restaurant}

    swap to depth

    • swap
    • common
    lands
    Not on the shelf yet.
  5. draft{ar.story.restaurant}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. draft{ar.story.restaurant}(prototype)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. draft{ar.story.restaurant}<prototype>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. draft[prototype]{open.sit}

    swap to open.sit

    • swap
    • common
    lands
    Not on the shelf yet.
  2. draft[prototype]{transfer}

    swap to transfer

    • swap
    • common
    lands
    Not on the shelf yet.
  3. draft[prototype]{orient}

    swap to orient

    • swap
    • common
    lands
    Not on the shelf yet.
  4. draft[prototype]{rail}

    swap to rail

    • swap
    • common
    lands
    Not on the shelf yet.
  5. draft[prototype]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. draft[prototype](ar.story.restaurant)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. draft[prototype]<ar.story.restaurant>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  8. draft[prototype]{ar,story,restaurant}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  9. draft[prototype]{ar;story;restaurant}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  10. draft[prototype]{ar ~> story ~> restaurant}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

projection where it goes

  1. draft[prototype]{ar.story.restaurant}<receipt>

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  2. draft[prototype]{ar.story.restaurant}<china>

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time