Pivot a line
Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.
The line
draft[grid]{voice.scene.turn}a line you wrote
- new
- subject
draft- mode
grid- body
voice.scene.turn
Tap a part for its next turn, again to go; swipe to step, pinch to drop. Keys: arrows, Delete, Enter.
An operator in front
29 lines one change away
Drop a slot to read what the line says without it.
near: a line sharing a slot uses it · common: common on the shelf
charge the charge in front
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boon draft[grid]{voice.scene.turn}add boon
- add
- lands
- Not on the shelf yet.
- why
- a valence word rides the word
subject the word
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folio[grid]{voice.scene.turn}swap to folio
- swap
- common
- lands
- Not on the shelf yet.
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theory[grid]{voice.scene.turn}swap to theory
- swap
- common
- lands
- Not on the shelf yet.
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principle[grid]{voice.scene.turn}swap to principle
- swap
- common
- lands
- Not on the shelf yet.
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practice[grid]{voice.scene.turn}swap to practice
- swap
- common
- lands
- Not on the shelf yet.
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?draft[grid]{voice.scene.turn}? wonder in front
- mark
- lands
- Not on the shelf yet.
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~draft[grid]{voice.scene.turn}~ potential in front
- mark
- lands
- Not on the shelf yet.
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^draft[grid]{voice.scene.turn}^ ascension in front
- mark
- lands
- Not on the shelf yet.
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&draft[grid]{voice.scene.turn}& subject in front
- mark
- lands
- Not on the shelf yet.
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$draft[grid]{voice.scene.turn}$ substrate in front
- mark
- lands
- Not on the shelf yet.
mode the lens
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draft[prime]{voice.scene.turn}swap to prime
- swap
- common
- lands
- Not on the shelf yet.
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draft[hook]{voice.scene.turn}swap to hook
- swap
- common
- lands
- Not on the shelf yet.
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draft[component]{voice.scene.turn}swap to component
- swap
- common
- lands
- Not on the shelf yet.
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draft[depth]{voice.scene.turn}swap to depth
- swap
- common
- lands
- Not on the shelf yet.
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draft{voice.scene.turn}drop the lens
- drop
- lands
- Not on the shelf yet.
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draft{voice.scene.turn}(grid)turn its walls to ( )
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes the scene
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draft{voice.scene.turn}<grid>turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes where it goes
body what it holds
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draft[grid]{open.sit}swap to open.sit
- swap
- common
- lands
- Not on the shelf yet.
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draft[grid]{transfer}swap to transfer
- swap
- common
- lands
- Not on the shelf yet.
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draft[grid]{orient}swap to orient
- swap
- common
- lands
- Not on the shelf yet.
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draft[grid]{rail}swap to rail
- swap
- common
- lands
- Not on the shelf yet.
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draft[grid]drop what it holds
- drop
- lands
- Not on the shelf yet.
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draft[grid](voice.scene.turn)turn its walls to ( )
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes the scene
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draft[grid]<voice.scene.turn>turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes where it goes
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draft[grid]{voice,scene,turn}hold the parts together
- turn
- lands
- Not on the shelf yet.
- why
- commas keep parts apart and present at once
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draft[grid]{voice;scene;turn}hold the parts in order
- turn
- lands
- Not on the shelf yet.
- why
- semicolons put the parts in a sequence
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draft[grid]{voice ~> scene ~> turn}make the parts a path
- turn
- lands
- Not on the shelf yet.
- why
- ~> carries each part on to the next without collapsing them
projection where it goes
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draft[grid]{voice.scene.turn}<receipt>add receipt
- add
- common
- lands
- Not on the shelf yet.
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draft[grid]{voice.scene.turn}<china>add china
- add
- common
- lands
- Not on the shelf yet.
Constructs · Specimens · Take one line apart · Learn it a mark at a time