spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

draft(study)[skeleton]{voice.scene.turn}

a line you wrote

  • new
subject
draft
mode
skeleton
body
voice.scene.turn
scope
study

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

31 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon draft(study)[skeleton]{voice.scene.turn}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. folio(study)[skeleton]{voice.scene.turn}

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  2. theory(study)[skeleton]{voice.scene.turn}

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.
  3. principle(study)[skeleton]{voice.scene.turn}

    swap to principle

    • swap
    • common
    lands
    Not on the shelf yet.
  4. practice(study)[skeleton]{voice.scene.turn}

    swap to practice

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ?draft(study)[skeleton]{voice.scene.turn}

    ? wonder in front

    • mark
    lands
    Not on the shelf yet.
  6. ~draft(study)[skeleton]{voice.scene.turn}

    ~ potential in front

    • mark
    lands
    Not on the shelf yet.
  7. ^draft(study)[skeleton]{voice.scene.turn}

    ^ ascension in front

    • mark
    lands
    Not on the shelf yet.
  8. &draft(study)[skeleton]{voice.scene.turn}

    & subject in front

    • mark
    lands
    Not on the shelf yet.
  9. $draft(study)[skeleton]{voice.scene.turn}

    $ substrate in front

    • mark
    lands
    Not on the shelf yet.

mode the lens

  1. draft(study)[prime]{voice.scene.turn}

    swap to prime

    • swap
    • common
    lands
    Not on the shelf yet.
  2. draft(study)[hook]{voice.scene.turn}

    swap to hook

    • swap
    • common
    lands
    Not on the shelf yet.
  3. draft(study)[component]{voice.scene.turn}

    swap to component

    • swap
    • common
    lands
    Not on the shelf yet.
  4. draft(study)[depth]{voice.scene.turn}

    swap to depth

    • swap
    • common
    lands
    Not on the shelf yet.
  5. draft(study){voice.scene.turn}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. draft<skeleton>(study){voice.scene.turn}

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. draft(study)[skeleton]{persist}

    swap to persist

    • swap
    • near
    lands
    Not on the shelf yet.
  2. draft(study)[skeleton]{open.sit}

    swap to open.sit

    • swap
    • common
    lands
    Not on the shelf yet.
  3. draft(study)[skeleton]{transfer}

    swap to transfer

    • swap
    • common
    lands
    Not on the shelf yet.
  4. draft(study)[skeleton]{orient}

    swap to orient

    • swap
    • common
    lands
    Not on the shelf yet.
  5. draft(study)[skeleton]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. draft<voice.scene.turn>(study)[skeleton]

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  7. draft(study)[skeleton]{voice,scene,turn}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  8. draft(study)[skeleton]{voice;scene;turn}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  9. draft(study)[skeleton]{voice ~> scene ~> turn}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

scope the scene

  1. draft(year)[skeleton]{voice.scene.turn}

    swap to year

    • swap
    • common
    lands
    Not on the shelf yet.
  2. draft(runtime)[skeleton]{voice.scene.turn}

    swap to runtime

    • swap
    • common
    lands
    Not on the shelf yet.
  3. draft[skeleton]{voice.scene.turn}

    drop the scene

    • drop
    lands
    Not on the shelf yet.
  4. draft<study>[skeleton]{voice.scene.turn}

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes where it goes

projection where it goes

  1. draft<receipt>(study)[skeleton]{voice.scene.turn}

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  2. draft<china>(study)[skeleton]{voice.scene.turn}

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time