spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

draft(runtime)[memory]

a line you wrote

  • new
subject
draft
mode
memory
scope
runtime

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Families it belongs to

26 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon draft(runtime)[memory]

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. play(runtime)[memory]

    swap to play

    • swap
    • near
    lands
    Not on the shelf yet.
  2. garden(runtime)[memory]

    swap to garden

    • swap
    • near
    lands
    Not on the shelf yet.
  3. projects(runtime)[memory]

    swap to projects

    • swap
    • near
    lands
    Not on the shelf yet.
  4. codebase(runtime)[memory]

    swap to codebase

    • swap
    • near
    lands
    Not on the shelf yet.
  5. ?draft(runtime)[memory]

    ? wonder in front

    • mark
    lands
    Not on the shelf yet.
  6. ~draft(runtime)[memory]

    ~ potential in front

    • mark
    lands
    Not on the shelf yet.
  7. ^draft(runtime)[memory]

    ^ ascension in front

    • mark
    lands
    Not on the shelf yet.
  8. &draft(runtime)[memory]

    & subject in front

    • mark
    lands
    Not on the shelf yet.
  9. $draft(runtime)[memory]

    $ substrate in front

    • mark
    lands
    Not on the shelf yet.

mode the lens

  1. draft(runtime)[prime]

    swap to prime

    • swap
    • common
    lands
    Not on the shelf yet.
  2. draft(runtime)[hook]

    swap to hook

    • swap
    • common
    lands
    Not on the shelf yet.
  3. draft(runtime)[component]

    swap to component

    • swap
    • common
    lands
    Not on the shelf yet.
  4. draft(runtime)[depth]

    swap to depth

    • swap
    • common
    lands
    Not on the shelf yet.
  5. draft(runtime)

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. draft(runtime){memory}

    turn its walls to { }

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes what it holds
  7. draft<memory>(runtime)

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

scope the scene

  1. draft(year)[memory]

    swap to year

    • swap
    • common
    lands
    Not on the shelf yet.
  2. draft(css)[memory]

    swap to css

    • swap
    • common
    lands
    Not on the shelf yet.
  3. draft[memory]

    drop the scene

    • drop
    lands
    Not on the shelf yet.
  4. draft<runtime>[memory]

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes where it goes
  5. draft[memory]{runtime}

    turn its walls to { }

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes what it holds

projection where it goes

  1. draft<recap>(runtime)[memory]

    add recap

    • add
    • near
    lands
    Not on the shelf yet.
  2. draft<person>(runtime)[memory]

    add person

    • add
    • near
    lands
    Not on the shelf yet.
  3. draft<receipt>(runtime)[memory]

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  4. draft<china>(runtime)[memory]

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time