Pivot a line
Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.
The line
css[behavior]{state.charge.gesture}/#integration-atlas
- on the shelf
- subject
css- mode
behavior- body
state.charge.gesture
Tap a part for its next turn, again to go; swipe to step, pinch to drop. Keys: arrows, Delete, Enter.
An operator in front
Families it belongs to
css[*]4 lines, with the lens opencss{*}4 lines, with what it holds opencss<*>2 lines, with where it goes open[behavior]5 lines, with the word open
Other lines about css
29 lines one change away
Drop a slot to read what the line says without it.
near: a line sharing a slot uses it · common: common on the shelf
charge the charge in front
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boon css[behavior]{state.charge.gesture}add boon
- add
- lands
- Not on the shelf yet.
- why
- a valence word rides the word
subject the word
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svg[behavior]{state.charge.gesture}swap to svg
- swap
- near
- lands
- Not on the shelf yet.
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spell[behavior]{state.charge.gesture}swap to spell
- swap
- near
- lands
- Not on the shelf yet.
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loop[behavior]{state.charge.gesture}swap to loop
- swap
- near
- lands
- Not on the shelf yet.
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component[behavior]{state.charge.gesture}swap to component
- swap
- near
- lands
- Not on the shelf yet.
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?css[behavior]{state.charge.gesture}? wonder in front
- mark
- lands
- Not on the shelf yet.
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~css[behavior]{state.charge.gesture}~ potential in front
- mark
- lands
- Not on the shelf yet.
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^css[behavior]{state.charge.gesture}^ ascension in front
- mark
- lands
- Not on the shelf yet.
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&css[behavior]{state.charge.gesture}& subject in front
- mark
- lands
- Not on the shelf yet.
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$css[behavior]{state.charge.gesture}$ substrate in front
- mark
- lands
- Not on the shelf yet.
mode the lens
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css[cascade]{state.charge.gesture}swap to cascade
- swap
- near
- lands
- Not on the shelf yet.
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css[prime]{state.charge.gesture}swap to prime
- swap
- common
- lands
- Not on the shelf yet.
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css[hook]{state.charge.gesture}swap to hook
- swap
- common
- lands
- Not on the shelf yet.
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css[component]{state.charge.gesture}swap to component
- swap
- common
- lands
- Not on the shelf yet.
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css{state.charge.gesture}drop the lens
- drop
- lands
- Not on the shelf yet.
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css{state.charge.gesture}(behavior)turn its walls to ( )
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes the scene
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css{state.charge.gesture}<behavior>turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes where it goes
body what it holds
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css[behavior]{projection}swap to projection
- swap
- near
- lands
- Not on the shelf yet.
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css[behavior]{path.field.handoff}swap to path.field.handoff
- swap
- near
- lands
- Not on the shelf yet.
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css[behavior]{repeat.move}swap to repeat.move
- swap
- near
- lands
- Not on the shelf yet.
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css[behavior]{svg.css.gesture}swap to svg.css.gesture
- swap
- near
- lands
- Not on the shelf yet.
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css[behavior]drop what it holds
- drop
- lands
- Not on the shelf yet.
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css[behavior](state.charge.gesture)turn its walls to ( )
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes the scene
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css[behavior]<state.charge.gesture>turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes where it goes
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css[behavior]{state,charge,gesture}hold the parts together
- turn
- lands
- Not on the shelf yet.
- why
- commas keep parts apart and present at once
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css[behavior]{state;charge;gesture}hold the parts in order
- turn
- lands
- Not on the shelf yet.
- why
- semicolons put the parts in a sequence
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css[behavior]{state ~> charge ~> gesture}make the parts a path
- turn
- lands
- Not on the shelf yet.
- why
- ~> carries each part on to the next without collapsing them
projection where it goes
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css[behavior]{state.charge.gesture}<receipt>add receipt
- add
- common
- lands
- Not on the shelf yet.
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css[behavior]{state.charge.gesture}<china>add china
- add
- common
- lands
- Not on the shelf yet.
Constructs · Specimens · Take one line apart · Learn it a mark at a time