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The line

css[behavior]{state.charge.gesture}

/#integration-atlas

  • on the shelf
subject
css
mode
behavior
body
state.charge.gesture

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Families it belongs to

Other lines about css

29 lines one change away

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near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon css[behavior]{state.charge.gesture}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. svg[behavior]{state.charge.gesture}

    swap to svg

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    lands
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  2. spell[behavior]{state.charge.gesture}

    swap to spell

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  3. loop[behavior]{state.charge.gesture}

    swap to loop

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  4. component[behavior]{state.charge.gesture}

    swap to component

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  5. ?css[behavior]{state.charge.gesture}

    ? wonder in front

    • mark
    lands
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  6. ~css[behavior]{state.charge.gesture}

    ~ potential in front

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  7. ^css[behavior]{state.charge.gesture}

    ^ ascension in front

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  8. &css[behavior]{state.charge.gesture}

    & subject in front

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  9. $css[behavior]{state.charge.gesture}

    $ substrate in front

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mode the lens

  1. css[cascade]{state.charge.gesture}

    swap to cascade

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  2. css[prime]{state.charge.gesture}

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  3. css[hook]{state.charge.gesture}

    swap to hook

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  4. css[component]{state.charge.gesture}

    swap to component

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  5. css{state.charge.gesture}

    drop the lens

    • drop
    lands
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  6. css{state.charge.gesture}(behavior)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. css{state.charge.gesture}<behavior>

    turn its walls to < >

    • walls
    lands
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    why
    the lens becomes where it goes

body what it holds

  1. css[behavior]{projection}

    swap to projection

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  2. css[behavior]{path.field.handoff}

    swap to path.field.handoff

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  3. css[behavior]{repeat.move}

    swap to repeat.move

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  4. css[behavior]{svg.css.gesture}

    swap to svg.css.gesture

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    lands
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  5. css[behavior]

    drop what it holds

    • drop
    lands
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  6. css[behavior](state.charge.gesture)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. css[behavior]<state.charge.gesture>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  8. css[behavior]{state,charge,gesture}

    hold the parts together

    • turn
    lands
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    why
    commas keep parts apart and present at once
  9. css[behavior]{state;charge;gesture}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  10. css[behavior]{state ~> charge ~> gesture}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

projection where it goes

  1. css[behavior]{state.charge.gesture}<receipt>

    add receipt

    • add
    • common
    lands
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  2. css[behavior]{state.charge.gesture}<china>

    add china

    • add
    • common
    lands
    Not on the shelf yet.

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