spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

component[hydration]{voice.scene.turn}

a line you wrote

  • new
subject
component
mode
hydration
body
voice.scene.turn

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Families it belongs to

Other lines about component

30 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon component[hydration]{voice.scene.turn}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. folio[hydration]{voice.scene.turn}

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  2. theory[hydration]{voice.scene.turn}

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.
  3. principle[hydration]{voice.scene.turn}

    swap to principle

    • swap
    • common
    lands
    Not on the shelf yet.
  4. practice[hydration]{voice.scene.turn}

    swap to practice

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ?component[hydration]{voice.scene.turn}

    ? wonder in front

    • mark
    lands
    Not on the shelf yet.
  6. ~component[hydration]{voice.scene.turn}

    ~ potential in front

    • mark
    lands
    Not on the shelf yet.
  7. ^component[hydration]{voice.scene.turn}

    ^ ascension in front

    • mark
    lands
    Not on the shelf yet.
  8. &component[hydration]{voice.scene.turn}

    & subject in front

    • mark
    lands
    Not on the shelf yet.
  9. $component[hydration]{voice.scene.turn}

    $ substrate in front

    • mark
    lands
    Not on the shelf yet.

mode the lens

  1. component[machine]{voice.scene.turn}

    swap to machine

    • swap
    • near
    lands
    Not on the shelf yet.
  2. component[resonance]{voice.scene.turn}

    swap to resonance

    • swap
    • near
    lands
    Not on the shelf yet.
  3. component[technique]{voice.scene.turn}

    swap to technique

    • swap
    • near
    lands
    Not on the shelf yet.
  4. component[spw-serialization]{voice.scene.turn}

    swap to spw-serialization

    • swap
    • near
    lands
    Not on the shelf yet.
  5. component{voice.scene.turn}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. component{voice.scene.turn}(hydration)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. component{voice.scene.turn}<hydration>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. component[hydration]{attention}

    swap to attention

    • swap
    • near
    lands
    Not on the shelf yet.
  2. component[hydration]{canopy.local-system}

    swap to canopy.local-system

    • swap
    • near
    lands
    On the shelf: spwashi.com/#choose-your-entrance.
  3. component[hydration]{practice.with.models}

    swap to practice.with.models

    • swap
    • near
    lands
    Not on the shelf yet.
  4. component[hydration]{list.character.scene}

    swap to list.character.scene

    • swap
    • near
    lands
    Not on the shelf yet.
  5. component[hydration]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. component[hydration](voice.scene.turn)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. component[hydration]<voice.scene.turn>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  8. component[hydration]{voice,scene,turn}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  9. component[hydration]{voice;scene;turn}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  10. component[hydration]{voice ~> scene ~> turn}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

projection where it goes

  1. component[hydration]{voice.scene.turn}<receipt>

    add receipt

    • add
    • near
    lands
    Not on the shelf yet.
  2. component[hydration]{voice.scene.turn}<china>

    add china

    • add
    • common
    lands
    Not on the shelf yet.
  3. component[hydration]{voice.scene.turn}<india>

    add india

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time