spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

codebase[memory]{data}

a line you wrote

  • new
subject
codebase
mode
memory
body
data

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Families it belongs to

Other lines about codebase

28 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon codebase[memory]{data}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. play[memory]{data}

    swap to play

    • swap
    • near
    lands
    Not on the shelf yet.
  2. garden[memory]{data}

    swap to garden

    • swap
    • near
    lands
    Not on the shelf yet.
  3. projects[memory]{data}

    swap to projects

    • swap
    • near
    lands
    Not on the shelf yet.
  4. folio[memory]{data}

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ?codebase[memory]{data}

    ? wonder in front

    • mark
    lands
    Not on the shelf yet.
  6. ~codebase[memory]{data}

    ~ potential in front

    • mark
    lands
    Not on the shelf yet.
  7. ^codebase[memory]{data}

    ^ ascension in front

    • mark
    lands
    Not on the shelf yet.
  8. &codebase[memory]{data}

    & subject in front

    • mark
    lands
    Not on the shelf yet.
  9. $codebase[memory]{data}

    $ substrate in front

    • mark
    lands
    Not on the shelf yet.

mode the lens

  1. codebase[components]{data}

    swap to components

    • swap
    • near
    lands
    Not on the shelf yet.
  2. codebase[events]{data}

    swap to events

    • swap
    • near
    lands
    Not on the shelf yet.
  3. codebase[pages]{data}

    swap to pages

    • swap
    • near
    lands
    On the shelf: spwashi.com/topics/software/#curricular-codebase.
  4. codebase[types]{data}

    swap to types

    • swap
    • near
    lands
    Not on the shelf yet.
  5. codebase{data}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. codebase{data}(memory)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. codebase{data}<memory>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. codebase[memory]{rationale}

    swap to rationale

    • swap
    • near
    lands
    Not on the shelf yet.
  2. codebase[memory]{vocabulary}

    swap to vocabulary

    • swap
    • near
    lands
    Not on the shelf yet.
  3. codebase[memory]{queues.buffers}

    swap to queues.buffers

    • swap
    • near
    lands
    On the shelf: spwashi.com/topics/software/#curricular-codebase.
  4. codebase[memory]{seams}

    swap to seams

    • swap
    • near
    lands
    Not on the shelf yet.
  5. codebase[memory]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. codebase[memory](data)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. codebase[memory]<data>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes

projection where it goes

  1. codebase[memory]{data}<recap>

    add recap

    • add
    • near
    lands
    Not on the shelf yet.
  2. codebase[memory]{data}<person>

    add person

    • add
    • near
    lands
    Not on the shelf yet.
  3. codebase[memory]{data}<receipt>

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  4. codebase[memory]{data}<china>

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time