spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

byproduct{open.sit}

a line you wrote

  • new
subject
byproduct
body
open.sit

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Families it belongs to

Other lines about byproduct

27 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon byproduct{open.sit}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. folio{open.sit}

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  2. theory{open.sit}

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.
  3. principle{open.sit}

    swap to principle

    • swap
    • common
    lands
    Not on the shelf yet.
  4. practice{open.sit}

    swap to practice

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ?byproduct{open.sit}

    ? wonder in front

    • mark
    lands
    Not on the shelf yet.
  6. ~byproduct{open.sit}

    ~ potential in front

    • mark
    lands
    Not on the shelf yet.
  7. ^byproduct{open.sit}

    ^ ascension in front

    • mark
    lands
    Not on the shelf yet.
  8. &byproduct{open.sit}

    & subject in front

    • mark
    lands
    Not on the shelf yet.
  9. $byproduct{open.sit}

    $ substrate in front

    • mark
    lands
    Not on the shelf yet.

mode the lens

  1. byproduct[realm]{open.sit}

    add realm

    • add
    • near
    lands
    Not on the shelf yet.
  2. byproduct[component]{open.sit}

    add component

    • add
    • near
    lands
    Not on the shelf yet.
  3. byproduct[alchemy]{open.sit}

    add alchemy

    • add
    • near
    lands
    Not on the shelf yet.
  4. byproduct[magic]{open.sit}

    add magic

    • add
    • near
    lands
    Not on the shelf yet.

body what it holds

  1. byproduct{recover.value}

    swap to recover.value

    • swap
    • near
    lands
    Not on the shelf yet.
  2. byproduct{recover.realm.character}

    swap to recover.realm.character

    • swap
    • near
    lands
    Not on the shelf yet.
  3. byproduct{recover.magic}

    swap to recover.magic

    • swap
    • near
    lands
    Not on the shelf yet.
  4. byproduct{recover.story}

    swap to recover.story

    • swap
    • near
    lands
    Not on the shelf yet.
  5. byproduct

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. byproduct(open.sit)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. byproduct<open.sit>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  8. byproduct[open.sit]

    turn its walls to [ ]

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the lens
  9. byproduct{open,sit}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  10. byproduct{open;sit}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  11. byproduct{open ~> sit}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

projection where it goes

  1. byproduct{open.sit}<receipt>

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  2. byproduct{open.sit}<china>

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time