spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

Change it here too: the line it was stays behind as the way back.

The line

bone(turn)[second_pass]

a line you wrote

  • new
subject
bone
mode
second_pass
scope
turn

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Families it belongs to

24 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon bone(turn)[second_pass]

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. folio(turn)[second_pass]

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  2. theory(turn)[second_pass]

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.
  3. principle(turn)[second_pass]

    swap to principle

    • swap
    • common
    lands
    Not on the shelf yet.
  4. practice(turn)[second_pass]

    swap to practice

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ?bone(turn)[second_pass]

    ? wonder in front

    • mark
    lands
    Not on the shelf yet.
  6. ~bone(turn)[second_pass]

    ~ potential in front

    • mark
    lands
    Not on the shelf yet.
  7. ^bone(turn)[second_pass]

    ^ ascension in front

    • mark
    lands
    Not on the shelf yet.
  8. &bone(turn)[second_pass]

    & subject in front

    • mark
    lands
    Not on the shelf yet.
  9. $bone(turn)[second_pass]

    $ substrate in front

    • mark
    lands
    Not on the shelf yet.

mode the lens

  1. bone(turn)[prime]

    swap to prime

    • swap
    • common
    lands
    Not on the shelf yet.
  2. bone(turn)[hook]

    swap to hook

    • swap
    • common
    lands
    Not on the shelf yet.
  3. bone(turn)[component]

    swap to component

    • swap
    • common
    lands
    Not on the shelf yet.
  4. bone(turn)[depth]

    swap to depth

    • swap
    • common
    lands
    Not on the shelf yet.
  5. bone(turn)

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. bone(turn){second_pass}

    turn its walls to { }

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes what it holds
  7. bone<second_pass>(turn)

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

scope the scene

  1. bone(year)[second_pass]

    swap to year

    • swap
    • common
    lands
    Not on the shelf yet.
  2. bone(runtime)[second_pass]

    swap to runtime

    • swap
    • common
    lands
    Not on the shelf yet.
  3. bone[second_pass]

    drop the scene

    • drop
    lands
    Not on the shelf yet.
  4. bone<turn>[second_pass]

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes where it goes
  5. bone[second_pass]{turn}

    turn its walls to { }

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes what it holds

projection where it goes

  1. bone<receipt>(turn)[second_pass]

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  2. bone<china>(turn)[second_pass]

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time