spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

bone(seminar)[profile]{voice, scene, turn}

a line you wrote

  • new
subject
bone
mode
profile
body
voice, scene, turn
scope
seminar

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Families it belongs to

31 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon bone(seminar)[profile]{voice, scene, turn}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. builder(seminar)[profile]{voice, scene, turn}

    swap to builder

    • swap
    • near
    lands
    Not on the shelf yet.
  2. folio(seminar)[profile]{voice, scene, turn}

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  3. theory(seminar)[profile]{voice, scene, turn}

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.
  4. principle(seminar)[profile]{voice, scene, turn}

    swap to principle

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ?bone(seminar)[profile]{voice, scene, turn}

    ? wonder in front

    • mark
    lands
    Not on the shelf yet.
  6. ~bone(seminar)[profile]{voice, scene, turn}

    ~ potential in front

    • mark
    lands
    Not on the shelf yet.
  7. ^bone(seminar)[profile]{voice, scene, turn}

    ^ ascension in front

    • mark
    lands
    Not on the shelf yet.
  8. &bone(seminar)[profile]{voice, scene, turn}

    & subject in front

    • mark
    lands
    Not on the shelf yet.
  9. $bone(seminar)[profile]{voice, scene, turn}

    $ substrate in front

    • mark
    lands
    Not on the shelf yet.

mode the lens

  1. bone(seminar)[prime]{voice, scene, turn}

    swap to prime

    • swap
    • common
    lands
    Not on the shelf yet.
  2. bone(seminar)[hook]{voice, scene, turn}

    swap to hook

    • swap
    • common
    lands
    Not on the shelf yet.
  3. bone(seminar)[component]{voice, scene, turn}

    swap to component

    • swap
    • common
    lands
    Not on the shelf yet.
  4. bone(seminar)[depth]{voice, scene, turn}

    swap to depth

    • swap
    • common
    lands
    Not on the shelf yet.
  5. bone(seminar){voice, scene, turn}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. bone<profile>(seminar){voice, scene, turn}

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. bone(seminar)[profile]{context.surface}

    swap to context.surface

    • swap
    • near
    lands
    Not on the shelf yet.
  2. bone(seminar)[profile]{fail.constrain}

    swap to fail.constrain

    • swap
    • near
    lands
    Not on the shelf yet.
  3. bone(seminar)[profile]{stabilize.default}

    swap to stabilize.default

    • swap
    • near
    lands
    Not on the shelf yet.
  4. bone(seminar)[profile]{experiment.collide}

    swap to experiment.collide

    • swap
    • near
    lands
    Not on the shelf yet.
  5. bone(seminar)[profile]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. bone<voice, scene, turn>(seminar)[profile]

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  7. bone(seminar)[profile]{voice.scene.turn}

    hold it as one name

    • turn
    lands
    Not on the shelf yet.
    why
    dots inside one brace make one name the parser keeps whole
  8. bone(seminar)[profile]{voice;scene;turn}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  9. bone(seminar)[profile]{voice ~> scene ~> turn}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

scope the scene

  1. bone(year)[profile]{voice, scene, turn}

    swap to year

    • swap
    • common
    lands
    Not on the shelf yet.
  2. bone(runtime)[profile]{voice, scene, turn}

    swap to runtime

    • swap
    • common
    lands
    Not on the shelf yet.
  3. bone[profile]{voice, scene, turn}

    drop the scene

    • drop
    lands
    Not on the shelf yet.
  4. bone<seminar>[profile]{voice, scene, turn}

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes where it goes

projection where it goes

  1. bone<receipt>(seminar)[profile]{voice, scene, turn}

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  2. bone<china>(seminar)[profile]{voice, scene, turn}

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time