spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

behavior[css]{turn}

a line you wrote

  • new
subject
behavior
mode
css
body
turn

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Families it belongs to

Other lines about behavior

26 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon behavior[css]{turn}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. play[css]{turn}

    swap to play

    • swap
    • near
    lands
    Not on the shelf yet.
  2. folio[css]{turn}

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  3. theory[css]{turn}

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.
  4. principle[css]{turn}

    swap to principle

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ?behavior[css]{turn}

    ? wonder in front

    • mark
    lands
    Not on the shelf yet.
  6. ~behavior[css]{turn}

    ~ potential in front

    • mark
    lands
    Not on the shelf yet.
  7. ^behavior[css]{turn}

    ^ ascension in front

    • mark
    lands
    Not on the shelf yet.
  8. &behavior[css]{turn}

    & subject in front

    • mark
    lands
    Not on the shelf yet.
  9. $behavior[css]{turn}

    $ substrate in front

    • mark
    lands
    Not on the shelf yet.

mode the lens

  1. behavior[play]{turn}

    swap to play

    • swap
    • near
    lands
    Not on the shelf yet.
  2. behavior[recipe]{turn}

    swap to recipe

    • swap
    • near
    lands
    Not on the shelf yet.
  3. behavior[svg]{turn}

    swap to svg

    • swap
    • near
    lands
    Not on the shelf yet.
  4. behavior[prime]{turn}

    swap to prime

    • swap
    • common
    lands
    Not on the shelf yet.
  5. behavior{turn}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. behavior{turn}(css)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. behavior{turn}<css>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. behavior[css]{charge.gesture.cauldron}

    swap to charge.gesture.cauldron

    • swap
    • near
    lands
    On the shelf: spwashi.com/topics/site-design/#integration-behaviors.
  2. behavior[css]{consequence.memory.tool}

    swap to consequence.memory.tool

    • swap
    • near
    lands
    Not on the shelf yet.
  3. behavior[css]{texture.service.scene}

    swap to texture.service.scene

    • swap
    • near
    lands
    Not on the shelf yet.
  4. behavior[css]{path.label.handoff}

    swap to path.label.handoff

    • swap
    • near
    lands
    Not on the shelf yet.
  5. behavior[css]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. behavior[css](turn)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. behavior[css]<turn>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes

projection where it goes

  1. behavior[css]{turn}<receipt>

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  2. behavior[css]{turn}<china>

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time