spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

bane(study)[constraint]{limit}

a line you wrote

  • new
subject
bane
mode
constraint
body
limit
scope
study

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Families it belongs to

28 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon bane(study)[constraint]{limit}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. folio(study)[constraint]{limit}

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  2. theory(study)[constraint]{limit}

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.
  3. principle(study)[constraint]{limit}

    swap to principle

    • swap
    • common
    lands
    Not on the shelf yet.
  4. practice(study)[constraint]{limit}

    swap to practice

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ?bane(study)[constraint]{limit}

    ? wonder in front

    • mark
    lands
    Not on the shelf yet.
  6. ~bane(study)[constraint]{limit}

    ~ potential in front

    • mark
    lands
    Not on the shelf yet.
  7. ^bane(study)[constraint]{limit}

    ^ ascension in front

    • mark
    lands
    Not on the shelf yet.
  8. &bane(study)[constraint]{limit}

    & subject in front

    • mark
    lands
    Not on the shelf yet.
  9. $bane(study)[constraint]{limit}

    $ substrate in front

    • mark
    lands
    Not on the shelf yet.

mode the lens

  1. bane(study)[prime]{limit}

    swap to prime

    • swap
    • common
    lands
    Not on the shelf yet.
  2. bane(study)[hook]{limit}

    swap to hook

    • swap
    • common
    lands
    Not on the shelf yet.
  3. bane(study)[component]{limit}

    swap to component

    • swap
    • common
    lands
    Not on the shelf yet.
  4. bane(study)[depth]{limit}

    swap to depth

    • swap
    • common
    lands
    Not on the shelf yet.
  5. bane(study){limit}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. bane<constraint>(study){limit}

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. bane(study)[constraint]{open.sit}

    swap to open.sit

    • swap
    • common
    lands
    Not on the shelf yet.
  2. bane(study)[constraint]{transfer}

    swap to transfer

    • swap
    • common
    lands
    Not on the shelf yet.
  3. bane(study)[constraint]{orient}

    swap to orient

    • swap
    • common
    lands
    Not on the shelf yet.
  4. bane(study)[constraint]{rail}

    swap to rail

    • swap
    • common
    lands
    Not on the shelf yet.
  5. bane(study)[constraint]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. bane<limit>(study)[constraint]

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes

scope the scene

  1. bane(year)[constraint]{limit}

    swap to year

    • swap
    • common
    lands
    Not on the shelf yet.
  2. bane(runtime)[constraint]{limit}

    swap to runtime

    • swap
    • common
    lands
    Not on the shelf yet.
  3. bane[constraint]{limit}

    drop the scene

    • drop
    lands
    On the shelf: spwashi.com/about/#boonhonk-register.
  4. bane<study>[constraint]{limit}

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes where it goes

projection where it goes

  1. bane<receipt>(study)[constraint]{limit}

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  2. bane<china>(study)[constraint]{limit}

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time