Pivot a line
Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.
The line
@read[bonk]{voice.scene.turn}a line you wrote
- new
- subject
@read- mode
bonk- body
voice.scene.turn
Tap a part for its next turn, again to go; swipe to step, pinch to drop. Keys: arrows, Delete, Enter.
An operator in front
Families it belongs to
24 lines one change away
Drop a slot to read what the line says without it.
near: a line sharing a slot uses it · common: common on the shelf
charge the charge in front
-
boon @read[bonk]{voice.scene.turn}add boon
- add
- lands
- Not on the shelf yet.
- why
- a valence word rides the word
subject the word
-
folio[bonk]{voice.scene.turn}swap to folio
- swap
- common
- lands
- Not on the shelf yet.
-
theory[bonk]{voice.scene.turn}swap to theory
- swap
- common
- lands
- Not on the shelf yet.
-
principle[bonk]{voice.scene.turn}swap to principle
- swap
- common
- lands
- Not on the shelf yet.
-
practice[bonk]{voice.scene.turn}swap to practice
- swap
- common
- lands
- Not on the shelf yet.
mode the lens
-
@read[prime]{voice.scene.turn}swap to prime
- swap
- common
- lands
- Not on the shelf yet.
-
@read[hook]{voice.scene.turn}swap to hook
- swap
- common
- lands
- Not on the shelf yet.
-
@read[component]{voice.scene.turn}swap to component
- swap
- common
- lands
- Not on the shelf yet.
-
@read[depth]{voice.scene.turn}swap to depth
- swap
- common
- lands
- Not on the shelf yet.
-
@read{voice.scene.turn}drop the lens
- drop
- lands
- Not on the shelf yet.
-
@read{voice.scene.turn}(bonk)turn its walls to ( )
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes the scene
-
@read{voice.scene.turn}<bonk>turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes where it goes
body what it holds
-
@read[bonk]{hit}swap to hit
- swap
- near
- lands
- Not on the shelf yet.
-
@read[bonk]{signal}swap to signal
- swap
- near
- lands
- Not on the shelf yet.
-
@read[bonk]{open.sit}swap to open.sit
- swap
- common
- lands
- Not on the shelf yet.
-
@read[bonk]{transfer}swap to transfer
- swap
- common
- lands
- Not on the shelf yet.
-
@read[bonk]drop what it holds
- drop
- lands
- Not on the shelf yet.
-
@read[bonk](voice.scene.turn)turn its walls to ( )
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes the scene
-
@read[bonk]<voice.scene.turn>turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes where it goes
-
@read[bonk]{voice,scene,turn}hold the parts together
- turn
- lands
- Not on the shelf yet.
- why
- commas keep parts apart and present at once
-
@read[bonk]{voice;scene;turn}hold the parts in order
- turn
- lands
- Not on the shelf yet.
- why
- semicolons put the parts in a sequence
-
@read[bonk]{voice ~> scene ~> turn}make the parts a path
- turn
- lands
- Not on the shelf yet.
- why
- ~> carries each part on to the next without collapsing them
projection where it goes
-
@read[bonk]{voice.scene.turn}<receipt>add receipt
- add
- common
- lands
- Not on the shelf yet.
-
@read[bonk]{voice.scene.turn}<china>add china
- add
- common
- lands
- Not on the shelf yet.
Constructs · Specimens · Take one line apart · Learn it a mark at a time