Pivot a line
Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.
The line
&draft[prototype]{ar.story.restaurant}a line you wrote
- new
- subject
&draft- mode
prototype- body
ar.story.restaurant
Tap a part for its next turn, again to go; swipe to step, pinch to drop. Keys: arrows, Delete, Enter.
An operator in front
Families it belongs to
24 lines one change away
Drop a slot to read what the line says without it.
near: a line sharing a slot uses it · common: common on the shelf
charge the charge in front
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boon &draft[prototype]{ar.story.restaurant}add boon
- add
- lands
- Not on the shelf yet.
- why
- a valence word rides the word
subject the word
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boonwap[prototype]{ar.story.restaurant}swap to boonwap
- swap
- near
- lands
- On the shelf:
spwashi.com/play/rpg-wednesday/#rpg-wednesday.
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folio[prototype]{ar.story.restaurant}swap to folio
- swap
- common
- lands
- Not on the shelf yet.
-
theory[prototype]{ar.story.restaurant}swap to theory
- swap
- common
- lands
- Not on the shelf yet.
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principle[prototype]{ar.story.restaurant}swap to principle
- swap
- common
- lands
- Not on the shelf yet.
mode the lens
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&draft[prime]{ar.story.restaurant}swap to prime
- swap
- common
- lands
- Not on the shelf yet.
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&draft[hook]{ar.story.restaurant}swap to hook
- swap
- common
- lands
- Not on the shelf yet.
-
&draft[component]{ar.story.restaurant}swap to component
- swap
- common
- lands
- Not on the shelf yet.
-
&draft[depth]{ar.story.restaurant}swap to depth
- swap
- common
- lands
- Not on the shelf yet.
-
&draft{ar.story.restaurant}drop the lens
- drop
- lands
- Not on the shelf yet.
-
&draft{ar.story.restaurant}(prototype)turn its walls to ( )
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes the scene
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&draft{ar.story.restaurant}<prototype>turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes where it goes
body what it holds
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&draft[prototype]{open.sit}swap to open.sit
- swap
- common
- lands
- Not on the shelf yet.
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&draft[prototype]{transfer}swap to transfer
- swap
- common
- lands
- Not on the shelf yet.
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&draft[prototype]{orient}swap to orient
- swap
- common
- lands
- Not on the shelf yet.
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&draft[prototype]{rail}swap to rail
- swap
- common
- lands
- Not on the shelf yet.
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&draft[prototype]drop what it holds
- drop
- lands
- Not on the shelf yet.
-
&draft[prototype](ar.story.restaurant)turn its walls to ( )
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes the scene
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&draft[prototype]<ar.story.restaurant>turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes where it goes
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&draft[prototype]{ar,story,restaurant}hold the parts together
- turn
- lands
- Not on the shelf yet.
- why
- commas keep parts apart and present at once
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&draft[prototype]{ar;story;restaurant}hold the parts in order
- turn
- lands
- Not on the shelf yet.
- why
- semicolons put the parts in a sequence
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&draft[prototype]{ar ~> story ~> restaurant}make the parts a path
- turn
- lands
- Not on the shelf yet.
- why
- ~> carries each part on to the next without collapsing them
projection where it goes
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&draft[prototype]{ar.story.restaurant}<receipt>add receipt
- add
- common
- lands
- Not on the shelf yet.
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&draft[prototype]{ar.story.restaurant}<china>add china
- add
- common
- lands
- Not on the shelf yet.
Constructs · Specimens · Take one line apart · Learn it a mark at a time