spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

!honk[profile]{reward.discovery}

a line you wrote

  • new
subject
!honk
mode
profile
body
reward.discovery

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Families it belongs to

24 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon !honk[profile]{reward.discovery}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. builder[profile]{reward.discovery}

    swap to builder

    • swap
    • near
    lands
    Not on the shelf yet.
  2. folio[profile]{reward.discovery}

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  3. theory[profile]{reward.discovery}

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.
  4. principle[profile]{reward.discovery}

    swap to principle

    • swap
    • common
    lands
    Not on the shelf yet.

mode the lens

  1. !honk[prime]{reward.discovery}

    swap to prime

    • swap
    • common
    lands
    Not on the shelf yet.
  2. !honk[hook]{reward.discovery}

    swap to hook

    • swap
    • common
    lands
    Not on the shelf yet.
  3. !honk[component]{reward.discovery}

    swap to component

    • swap
    • common
    lands
    Not on the shelf yet.
  4. !honk[depth]{reward.discovery}

    swap to depth

    • swap
    • common
    lands
    Not on the shelf yet.
  5. !honk{reward.discovery}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. !honk{reward.discovery}(profile)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. !honk{reward.discovery}<profile>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. !honk[profile]{context.surface}

    swap to context.surface

    • swap
    • near
    lands
    Not on the shelf yet.
  2. !honk[profile]{fail.constrain}

    swap to fail.constrain

    • swap
    • near
    lands
    Not on the shelf yet.
  3. !honk[profile]{stabilize.default}

    swap to stabilize.default

    • swap
    • near
    lands
    Not on the shelf yet.
  4. !honk[profile]{experiment.collide}

    swap to experiment.collide

    • swap
    • near
    lands
    Not on the shelf yet.
  5. !honk[profile]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. !honk[profile](reward.discovery)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. !honk[profile]<reward.discovery>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  8. !honk[profile]{reward,discovery}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  9. !honk[profile]{reward;discovery}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  10. !honk[profile]{reward ~> discovery}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

projection where it goes

  1. !honk[profile]{reward.discovery}<receipt>

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  2. !honk[profile]{reward.discovery}<china>

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time