spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

Change it here too: the line it was stays behind as the way back.

The line

play[integration]{recipe.svg.tool.character}

/play/#play-integration

  • on the shelf
subject
play
mode
integration
body
recipe.svg.tool.character

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Back to play{stack,open}

Families it belongs to

Other lines about play

31 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon play[integration]{recipe.svg.tool.character}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. atlas[integration]{recipe.svg.tool.character}

    swap to atlas

    • swap
    • near
    lands
    Not on the shelf yet.
  2. design[integration]{recipe.svg.tool.character}

    swap to design

    • swap
    • near
    lands
    Not on the shelf yet.
  3. folio[integration]{recipe.svg.tool.character}

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  4. theory[integration]{recipe.svg.tool.character}

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ?play[integration]{recipe.svg.tool.character}

    ? wonder in front

    • mark
    lands
    Not on the shelf yet.
  6. ~play[integration]{recipe.svg.tool.character}

    ~ potential in front

    • mark
    lands
    Not on the shelf yet.
  7. ^play[integration]{recipe.svg.tool.character}

    ^ ascension in front

    • mark
    lands
    Not on the shelf yet.
  8. &play[integration]{recipe.svg.tool.character}

    & subject in front

    • mark
    lands
    Not on the shelf yet.
  9. $play[integration]{recipe.svg.tool.character}

    $ substrate in front

    • mark
    lands
    Not on the shelf yet.

mode the lens

  1. play[play]{recipe.svg.tool.character}

    swap to play

    • swap
    • near
    lands
    Not on the shelf yet.
  2. play[catalog]{recipe.svg.tool.character}

    swap to catalog

    • swap
    • near
    lands
    Not on the shelf yet.
  3. play[character]{recipe.svg.tool.character}

    swap to character

    • swap
    • near
    lands
    Not on the shelf yet.
  4. play[css]{recipe.svg.tool.character}

    swap to css

    • swap
    • near
    lands
    Not on the shelf yet.
  5. play{recipe.svg.tool.character}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. play{recipe.svg.tool.character}(integration)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. play{recipe.svg.tool.character}<integration>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. play[integration]{open.sit}

    swap to open.sit

    • swap
    • near
    lands
    Not on the shelf yet.
  2. play[integration]{campaign.tool.not-yet-game}

    swap to campaign.tool.not-yet-game

    • swap
    • near
    lands
    Not on the shelf yet.
  3. play[integration]{hook.sheet.cast}

    swap to hook.sheet.cast

    • swap
    • near
    lands
    Not on the shelf yet.
  4. play[integration]{charge.state.cauldron}

    swap to charge.state.cauldron

    • swap
    • near
    lands
    Not on the shelf yet.
  5. play[integration]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. play[integration](recipe.svg.tool.character)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. play[integration]<recipe.svg.tool.character>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  8. play[integration]{recipe,svg,tool,character}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  9. play[integration]{recipe;svg;tool;character}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  10. play[integration]{recipe ~> svg ~> tool ~> character}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

projection where it goes

  1. play[integration]{recipe.svg.tool.character}<orientation>

    add orientation

    • add
    • near
    lands
    Not on the shelf yet.
  2. play[integration]{recipe.svg.tool.character}<studio>

    add studio

    • add
    • near
    lands
    Not on the shelf yet.
  3. play[integration]{recipe.svg.tool.character}<recap>

    add recap

    • add
    • near
    lands
    Not on the shelf yet.
  4. play[integration]{recipe.svg.tool.character}<evidence>

    add evidence

    • add
    • near
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time