spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

Change it here too: the line it was stays behind as the way back.

The line

~show[table]{voice, scene, turn}

a line you wrote

  • new
subject
~show
mode
table
body
voice, scene, turn

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Families it belongs to

26 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon ~show[table]{voice, scene, turn}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. doodle[table]{voice, scene, turn}

    swap to doodle

    • swap
    • near
    lands
    Not on the shelf yet.
  2. folio[table]{voice, scene, turn}

    swap to folio

    • swap
    • near
    lands
    Not on the shelf yet.
  3. show[table]{voice, scene, turn}

    swap to show

    • swap
    • near
    lands
    Not on the shelf yet.
  4. play[table]{voice, scene, turn}

    swap to play

    • swap
    • near
    lands
    Not on the shelf yet.

mode the lens

  1. ~show[prime]{voice, scene, turn}

    swap to prime

    • swap
    • common
    lands
    Not on the shelf yet.
  2. ~show[hook]{voice, scene, turn}

    swap to hook

    • swap
    • common
    lands
    Not on the shelf yet.
  3. ~show[component]{voice, scene, turn}

    swap to component

    • swap
    • common
    lands
    Not on the shelf yet.
  4. ~show[depth]{voice, scene, turn}

    swap to depth

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ~show{voice, scene, turn}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. ~show{voice, scene, turn}(table)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. ~show{voice, scene, turn}<table>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. ~show[table]{artifact}

    swap to artifact

    • swap
    • near
    lands
    Not on the shelf yet.
  2. ~show[table]{issue}

    swap to issue

    • swap
    • near
    lands
    Not on the shelf yet.
  3. ~show[table]{seed.close}

    swap to seed.close

    • swap
    • near
    lands
    Not on the shelf yet.
  4. ~show[table]{seed.custom}

    swap to seed.custom

    • swap
    • near
    lands
    Not on the shelf yet.
  5. ~show[table]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. ~show[table](voice, scene, turn)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. ~show[table]<voice, scene, turn>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  8. ~show[table]{voice.scene.turn}

    hold it as one name

    • turn
    lands
    Not on the shelf yet.
    why
    dots inside one brace make one name the parser keeps whole
  9. ~show[table]{voice;scene;turn}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  10. ~show[table]{voice ~> scene ~> turn}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

projection where it goes

  1. ~show[table]{voice, scene, turn}<show>

    add show

    • add
    • near
    lands
    Not on the shelf yet.
  2. ~show[table]{voice, scene, turn}<order>

    add order

    • add
    • near
    lands
    Not on the shelf yet.
  3. ~show[table]{voice, scene, turn}<share>

    add share

    • add
    • near
    lands
    Not on the shelf yet.
  4. ~show[table]{voice, scene, turn}<play>

    add play

    • add
    • near
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time