spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

~runtime(design){components}

a line you wrote

  • new
subject
~runtime
body
components
scope
design

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Families it belongs to

21 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon ~runtime(design){components}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. folio(design){components}

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  2. theory(design){components}

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.
  3. principle(design){components}

    swap to principle

    • swap
    • common
    lands
    Not on the shelf yet.
  4. practice(design){components}

    swap to practice

    • swap
    • common
    lands
    Not on the shelf yet.

mode the lens

  1. ~runtime(design)[prime]{components}

    add prime

    • add
    • common
    lands
    Not on the shelf yet.
  2. ~runtime(design)[hook]{components}

    add hook

    • add
    • common
    lands
    Not on the shelf yet.

body what it holds

  1. ~runtime(design){open.sit}

    swap to open.sit

    • swap
    • common
    lands
    Not on the shelf yet.
  2. ~runtime(design){transfer}

    swap to transfer

    • swap
    • common
    lands
    Not on the shelf yet.
  3. ~runtime(design){orient}

    swap to orient

    • swap
    • common
    lands
    Not on the shelf yet.
  4. ~runtime(design){rail}

    swap to rail

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ~runtime(design)

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. ~runtime<components>(design)

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  7. ~runtime(design)[components]

    turn its walls to [ ]

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the lens

scope the scene

  1. ~runtime(year){components}

    swap to year

    • swap
    • common
    lands
    Not on the shelf yet.
  2. ~runtime(runtime){components}

    swap to runtime

    • swap
    • common
    lands
    Not on the shelf yet.
  3. ~runtime{components}

    drop the scene

    • drop
    lands
    Not on the shelf yet.
  4. ~runtime<design>{components}

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes where it goes
  5. ~runtime[design]{components}

    turn its walls to [ ]

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes the lens

projection where it goes

  1. ~runtime<receipt>(design){components}

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  2. ~runtime<china>(design){components}

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time