spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

~rpg[prime]{stack.open}

a line you wrote

  • new
subject
~rpg
mode
prime
body
stack.open

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Families it belongs to

26 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon ~rpg[prime]{stack.open}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. #>blog_blob_spw[prime]{stack.open}

    swap to #>blog_blob_spw

    • swap
    • near
    lands
    Not on the shelf yet.
  2. #>brace_semantics[prime]{stack.open}

    swap to #>brace_semantics

    • swap
    • near
    lands
    Not on the shelf yet.
  3. #>cauldron_lens_composition[prime]{stack.open}

    swap to #>cauldron_lens_composition

    • swap
    • near
    lands
    Not on the shelf yet.
  4. #>chrome_navigation_wonder[prime]{stack.open}

    swap to #>chrome_navigation_wonder

    • swap
    • near
    lands
    Not on the shelf yet.

mode the lens

  1. ~rpg[hook]{stack.open}

    swap to hook

    • swap
    • common
    lands
    Not on the shelf yet.
  2. ~rpg[component]{stack.open}

    swap to component

    • swap
    • common
    lands
    Not on the shelf yet.
  3. ~rpg[depth]{stack.open}

    swap to depth

    • swap
    • common
    lands
    Not on the shelf yet.
  4. ~rpg[practice]{stack.open}

    swap to practice

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ~rpg{stack.open}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. ~rpg{stack.open}(prime)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. ~rpg{stack.open}<prime>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. ~rpg[prime]{post.starter}

    swap to post.starter

    • swap
    • near
    lands
    Not on the shelf yet.
  2. ~rpg[prime]{pairs.labels.serializer}

    swap to pairs.labels.serializer

    • swap
    • near
    lands
    Not on the shelf yet.
  3. ~rpg[prime]{lens.mix.receipt}

    swap to lens.mix.receipt

    • swap
    • near
    lands
    Not on the shelf yet.
  4. ~rpg[prime]{header.rail.breadcrumbs}

    swap to header.rail.breadcrumbs

    • swap
    • near
    lands
    Not on the shelf yet.
  5. ~rpg[prime]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. ~rpg[prime](stack.open)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. ~rpg[prime]<stack.open>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  8. ~rpg[prime]{stack,open}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  9. ~rpg[prime]{stack;open}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  10. ~rpg[prime]{stack ~> open}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

projection where it goes

  1. ~rpg[prime]{stack.open}<first_post>

    add first_post

    • add
    • near
    lands
    Not on the shelf yet.
  2. ~rpg[prime]{stack.open}<one_reading>

    add one_reading

    • add
    • near
    lands
    Not on the shelf yet.
  3. ~rpg[prime]{stack.open}<mode_slot>

    add mode_slot

    • add
    • near
    lands
    Not on the shelf yet.
  4. ~rpg[prime]{stack.open}<way_back>

    add way_back

    • add
    • near
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time