Pivot a line
Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.
The line
~read[table]{seed.close}a line you wrote
- new
- subject
~read- mode
table- body
seed.close
Tap a part for its next turn, again to go; swipe to step, pinch to drop. Keys: arrows, Delete, Enter.
An operator in front
Families it belongs to
26 lines one change away
Drop a slot to read what the line says without it.
near: a line sharing a slot uses it · common: common on the shelf
charge the charge in front
-
boon ~read[table]{seed.close}add boon
- add
- lands
- Not on the shelf yet.
- why
- a valence word rides the word
subject the word
-
doodle[table]{seed.close}swap to doodle
- swap
- near
- lands
- Not on the shelf yet.
-
folio[table]{seed.close}swap to folio
- swap
- near
- lands
- Not on the shelf yet.
-
show[table]{seed.close}swap to show
- swap
- near
- lands
- On the shelf:
spwashi.com/about/domains/lore.land/#lore-show-walk.
-
play[table]{seed.close}swap to play
- swap
- near
- lands
- Not on the shelf yet.
mode the lens
-
~read[prime]{seed.close}swap to prime
- swap
- common
- lands
- Not on the shelf yet.
-
~read[hook]{seed.close}swap to hook
- swap
- common
- lands
- Not on the shelf yet.
-
~read[component]{seed.close}swap to component
- swap
- common
- lands
- Not on the shelf yet.
-
~read[depth]{seed.close}swap to depth
- swap
- common
- lands
- Not on the shelf yet.
-
~read{seed.close}drop the lens
- drop
- lands
- Not on the shelf yet.
-
~read{seed.close}(table)turn its walls to ( )
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes the scene
-
~read{seed.close}<table>turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes where it goes
body what it holds
-
~read[table]{artifact}swap to artifact
- swap
- near
- lands
- Not on the shelf yet.
-
~read[table]{issue}swap to issue
- swap
- near
- lands
- Not on the shelf yet.
-
~read[table]{seed.custom}swap to seed.custom
- swap
- near
- lands
- Not on the shelf yet.
-
~read[table]{space.laughter.stakes}swap to space.laughter.stakes
- swap
- near
- lands
- Not on the shelf yet.
-
~read[table]drop what it holds
- drop
- lands
- Not on the shelf yet.
-
~read[table](seed.close)turn its walls to ( )
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes the scene
-
~read[table]<seed.close>turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes where it goes
-
~read[table]{seed,close}hold the parts together
- turn
- lands
- Not on the shelf yet.
- why
- commas keep parts apart and present at once
-
~read[table]{seed;close}hold the parts in order
- turn
- lands
- Not on the shelf yet.
- why
- semicolons put the parts in a sequence
-
~read[table]{seed ~> close}make the parts a path
- turn
- lands
- Not on the shelf yet.
- why
- ~> carries each part on to the next without collapsing them
projection where it goes
-
~read[table]{seed.close}<show>add show
- add
- near
- lands
- Not on the shelf yet.
-
~read[table]{seed.close}<order>add order
- add
- near
- lands
- Not on the shelf yet.
-
~read[table]{seed.close}<share>add share
- add
- near
- lands
- Not on the shelf yet.
-
~read[table]{seed.close}<play>add play
- add
- near
- lands
- Not on the shelf yet.
Constructs · Specimens · Take one line apart · Learn it a mark at a time