spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

~read[table]{seed.close}

a line you wrote

  • new
subject
~read
mode
table
body
seed.close

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Families it belongs to

26 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon ~read[table]{seed.close}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. doodle[table]{seed.close}

    swap to doodle

    • swap
    • near
    lands
    Not on the shelf yet.
  2. folio[table]{seed.close}

    swap to folio

    • swap
    • near
    lands
    Not on the shelf yet.
  3. show[table]{seed.close}

    swap to show

    • swap
    • near
    lands
    On the shelf: spwashi.com/about/domains/lore.land/#lore-show-walk.
  4. play[table]{seed.close}

    swap to play

    • swap
    • near
    lands
    Not on the shelf yet.

mode the lens

  1. ~read[prime]{seed.close}

    swap to prime

    • swap
    • common
    lands
    Not on the shelf yet.
  2. ~read[hook]{seed.close}

    swap to hook

    • swap
    • common
    lands
    Not on the shelf yet.
  3. ~read[component]{seed.close}

    swap to component

    • swap
    • common
    lands
    Not on the shelf yet.
  4. ~read[depth]{seed.close}

    swap to depth

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ~read{seed.close}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. ~read{seed.close}(table)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. ~read{seed.close}<table>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. ~read[table]{artifact}

    swap to artifact

    • swap
    • near
    lands
    Not on the shelf yet.
  2. ~read[table]{issue}

    swap to issue

    • swap
    • near
    lands
    Not on the shelf yet.
  3. ~read[table]{seed.custom}

    swap to seed.custom

    • swap
    • near
    lands
    Not on the shelf yet.
  4. ~read[table]{space.laughter.stakes}

    swap to space.laughter.stakes

    • swap
    • near
    lands
    Not on the shelf yet.
  5. ~read[table]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. ~read[table](seed.close)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. ~read[table]<seed.close>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  8. ~read[table]{seed,close}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  9. ~read[table]{seed;close}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  10. ~read[table]{seed ~> close}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

projection where it goes

  1. ~read[table]{seed.close}<show>

    add show

    • add
    • near
    lands
    Not on the shelf yet.
  2. ~read[table]{seed.close}<order>

    add order

    • add
    • near
    lands
    Not on the shelf yet.
  3. ~read[table]{seed.close}<share>

    add share

    • add
    • near
    lands
    Not on the shelf yet.
  4. ~read[table]{seed.close}<play>

    add play

    • add
    • near
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time