spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

~navigation[css]{parallel.paths}

a line you wrote

  • new
subject
~navigation
mode
css
body
parallel.paths

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Families it belongs to

24 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon ~navigation[css]{parallel.paths}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. play[css]{parallel.paths}

    swap to play

    • swap
    • near
    lands
    Not on the shelf yet.
  2. behavior[css]{parallel.paths}

    swap to behavior

    • swap
    • near
    lands
    Not on the shelf yet.
  3. folio[css]{parallel.paths}

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  4. theory[css]{parallel.paths}

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.

mode the lens

  1. ~navigation[prime]{parallel.paths}

    swap to prime

    • swap
    • common
    lands
    Not on the shelf yet.
  2. ~navigation[hook]{parallel.paths}

    swap to hook

    • swap
    • common
    lands
    Not on the shelf yet.
  3. ~navigation[component]{parallel.paths}

    swap to component

    • swap
    • common
    lands
    Not on the shelf yet.
  4. ~navigation[depth]{parallel.paths}

    swap to depth

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ~navigation{parallel.paths}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. ~navigation{parallel.paths}(css)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. ~navigation{parallel.paths}<css>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. ~navigation[css]{charge.state.cauldron}

    swap to charge.state.cauldron

    • swap
    • near
    lands
    Not on the shelf yet.
  2. ~navigation[css]{charge.gesture.cauldron}

    swap to charge.gesture.cauldron

    • swap
    • near
    lands
    Not on the shelf yet.
  3. ~navigation[css]{open.sit}

    swap to open.sit

    • swap
    • common
    lands
    Not on the shelf yet.
  4. ~navigation[css]{transfer}

    swap to transfer

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ~navigation[css]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. ~navigation[css](parallel.paths)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. ~navigation[css]<parallel.paths>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  8. ~navigation[css]{parallel,paths}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  9. ~navigation[css]{parallel;paths}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  10. ~navigation[css]{parallel ~> paths}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

projection where it goes

  1. ~navigation[css]{parallel.paths}<receipt>

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  2. ~navigation[css]{parallel.paths}<china>

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time