Pivot a line
Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.
The line
~loop[behavior]{category.scene.host}a line you wrote
- new
- subject
~loop- mode
behavior- body
category.scene.host
Tap a part for its next turn, again to go; swipe to step, pinch to drop. Keys: arrows, Delete, Enter.
An operator in front
Families it belongs to
~loop[*]1051 lines, with the lens open~loop{*}1056 lines, with what it holds open~loop<*>393 lines, with where it goes open[behavior]5 lines, with the word open
24 lines one change away
Drop a slot to read what the line says without it.
near: a line sharing a slot uses it · common: common on the shelf
charge the charge in front
-
boon ~loop[behavior]{category.scene.host}add boon
- add
- lands
- Not on the shelf yet.
- why
- a valence word rides the word
subject the word
-
css[behavior]{category.scene.host}swap to css
- swap
- near
- lands
- Not on the shelf yet.
-
svg[behavior]{category.scene.host}swap to svg
- swap
- near
- lands
- Not on the shelf yet.
-
spell[behavior]{category.scene.host}swap to spell
- swap
- near
- lands
- Not on the shelf yet.
-
loop[behavior]{category.scene.host}swap to loop
- swap
- near
- lands
- Not on the shelf yet.
mode the lens
-
~loop[prime]{category.scene.host}swap to prime
- swap
- common
- lands
- Not on the shelf yet.
-
~loop[hook]{category.scene.host}swap to hook
- swap
- common
- lands
- Not on the shelf yet.
-
~loop[component]{category.scene.host}swap to component
- swap
- common
- lands
- Not on the shelf yet.
-
~loop[depth]{category.scene.host}swap to depth
- swap
- common
- lands
- Not on the shelf yet.
-
~loop{category.scene.host}drop the lens
- drop
- lands
- Not on the shelf yet.
-
~loop{category.scene.host}(behavior)turn its walls to ( )
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes the scene
-
~loop{category.scene.host}<behavior>turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes where it goes
body what it holds
-
~loop[behavior]{state.charge.gesture}swap to state.charge.gesture
- swap
- near
- lands
- Not on the shelf yet.
-
~loop[behavior]{path.field.handoff}swap to path.field.handoff
- swap
- near
- lands
- Not on the shelf yet.
-
~loop[behavior]{repeat.move}swap to repeat.move
- swap
- near
- lands
- Not on the shelf yet.
-
~loop[behavior]{svg.css.gesture}swap to svg.css.gesture
- swap
- near
- lands
- Not on the shelf yet.
-
~loop[behavior]drop what it holds
- drop
- lands
- Not on the shelf yet.
-
~loop[behavior](category.scene.host)turn its walls to ( )
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes the scene
-
~loop[behavior]<category.scene.host>turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes where it goes
-
~loop[behavior]{category,scene,host}hold the parts together
- turn
- lands
- Not on the shelf yet.
- why
- commas keep parts apart and present at once
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~loop[behavior]{category;scene;host}hold the parts in order
- turn
- lands
- Not on the shelf yet.
- why
- semicolons put the parts in a sequence
-
~loop[behavior]{category ~> scene ~> host}make the parts a path
- turn
- lands
- Not on the shelf yet.
- why
- ~> carries each part on to the next without collapsing them
projection where it goes
-
~loop[behavior]{category.scene.host}<receipt>add receipt
- add
- common
- lands
- Not on the shelf yet.
-
~loop[behavior]{category.scene.host}<china>add china
- add
- common
- lands
- Not on the shelf yet.
Constructs · Specimens · Take one line apart · Learn it a mark at a time