spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

~loop[behavior]{category.scene.host}

a line you wrote

  • new
subject
~loop
mode
behavior
body
category.scene.host

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Families it belongs to

24 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon ~loop[behavior]{category.scene.host}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. css[behavior]{category.scene.host}

    swap to css

    • swap
    • near
    lands
    Not on the shelf yet.
  2. svg[behavior]{category.scene.host}

    swap to svg

    • swap
    • near
    lands
    Not on the shelf yet.
  3. spell[behavior]{category.scene.host}

    swap to spell

    • swap
    • near
    lands
    Not on the shelf yet.
  4. loop[behavior]{category.scene.host}

    swap to loop

    • swap
    • near
    lands
    Not on the shelf yet.

mode the lens

  1. ~loop[prime]{category.scene.host}

    swap to prime

    • swap
    • common
    lands
    Not on the shelf yet.
  2. ~loop[hook]{category.scene.host}

    swap to hook

    • swap
    • common
    lands
    Not on the shelf yet.
  3. ~loop[component]{category.scene.host}

    swap to component

    • swap
    • common
    lands
    Not on the shelf yet.
  4. ~loop[depth]{category.scene.host}

    swap to depth

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ~loop{category.scene.host}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. ~loop{category.scene.host}(behavior)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. ~loop{category.scene.host}<behavior>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. ~loop[behavior]{state.charge.gesture}

    swap to state.charge.gesture

    • swap
    • near
    lands
    Not on the shelf yet.
  2. ~loop[behavior]{path.field.handoff}

    swap to path.field.handoff

    • swap
    • near
    lands
    Not on the shelf yet.
  3. ~loop[behavior]{repeat.move}

    swap to repeat.move

    • swap
    • near
    lands
    Not on the shelf yet.
  4. ~loop[behavior]{svg.css.gesture}

    swap to svg.css.gesture

    • swap
    • near
    lands
    Not on the shelf yet.
  5. ~loop[behavior]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. ~loop[behavior](category.scene.host)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. ~loop[behavior]<category.scene.host>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  8. ~loop[behavior]{category,scene,host}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  9. ~loop[behavior]{category;scene;host}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  10. ~loop[behavior]{category ~> scene ~> host}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

projection where it goes

  1. ~loop[behavior]{category.scene.host}<receipt>

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  2. ~loop[behavior]{category.scene.host}<china>

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time