spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

~draft[proof]{place.changes.behavior}

a line you wrote

  • new
subject
~draft
mode
proof
body
place.changes.behavior

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Families it belongs to

24 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon ~draft[proof]{place.changes.behavior}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. return[proof]{place.changes.behavior}

    swap to return

    • swap
    • near
    lands
    Not on the shelf yet.
  2. investor[proof]{place.changes.behavior}

    swap to investor

    • swap
    • near
    lands
    Not on the shelf yet.
  3. prompt-axis[proof]{place.changes.behavior}

    swap to prompt-axis

    • swap
    • near
    lands
    Not on the shelf yet.
  4. term[proof]{place.changes.behavior}

    swap to term

    • swap
    • near
    lands
    Not on the shelf yet.

mode the lens

  1. ~draft[prime]{place.changes.behavior}

    swap to prime

    • swap
    • common
    lands
    Not on the shelf yet.
  2. ~draft[hook]{place.changes.behavior}

    swap to hook

    • swap
    • common
    lands
    Not on the shelf yet.
  3. ~draft[component]{place.changes.behavior}

    swap to component

    • swap
    • common
    lands
    Not on the shelf yet.
  4. ~draft[depth]{place.changes.behavior}

    swap to depth

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ~draft{place.changes.behavior}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. ~draft{place.changes.behavior}(proof)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. ~draft{place.changes.behavior}<proof>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. ~draft[proof]{artifact}

    swap to artifact

    • swap
    • near
    lands
    Not on the shelf yet.
  2. ~draft[proof]{audience.offer.evidence}

    swap to audience.offer.evidence

    • swap
    • near
    lands
    Not on the shelf yet.
  3. ~draft[proof]{screenshot.readable}

    swap to screenshot.readable

    • swap
    • near
    lands
    Not on the shelf yet.
  4. ~draft[proof]{show.result.return}

    swap to show.result.return

    • swap
    • near
    lands
    Not on the shelf yet.
  5. ~draft[proof]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. ~draft[proof](place.changes.behavior)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. ~draft[proof]<place.changes.behavior>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  8. ~draft[proof]{place,changes,behavior}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  9. ~draft[proof]{place;changes;behavior}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  10. ~draft[proof]{place ~> changes ~> behavior}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

projection where it goes

  1. ~draft[proof]{place.changes.behavior}<receipt>

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  2. ~draft[proof]{place.changes.behavior}<china>

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time