spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

~draft[memory]{seed.water}

a line you wrote

  • new
subject
~draft
mode
memory
body
seed.water

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Families it belongs to

26 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon ~draft[memory]{seed.water}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. play[memory]{seed.water}

    swap to play

    • swap
    • near
    lands
    Not on the shelf yet.
  2. garden[memory]{seed.water}

    swap to garden

    • swap
    • near
    lands
    Not on the shelf yet.
  3. projects[memory]{seed.water}

    swap to projects

    • swap
    • near
    lands
    Not on the shelf yet.
  4. codebase[memory]{seed.water}

    swap to codebase

    • swap
    • near
    lands
    Not on the shelf yet.

mode the lens

  1. ~draft[prime]{seed.water}

    swap to prime

    • swap
    • common
    lands
    Not on the shelf yet.
  2. ~draft[hook]{seed.water}

    swap to hook

    • swap
    • common
    lands
    Not on the shelf yet.
  3. ~draft[component]{seed.water}

    swap to component

    • swap
    • common
    lands
    Not on the shelf yet.
  4. ~draft[depth]{seed.water}

    swap to depth

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ~draft{seed.water}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. ~draft{seed.water}(memory)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. ~draft{seed.water}<memory>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. ~draft[memory]{log.pressure.canon}

    swap to log.pressure.canon

    • swap
    • near
    lands
    Not on the shelf yet.
  2. ~draft[memory]{mix.tend.plant}

    swap to mix.tend.plant

    • swap
    • near
    lands
    Not on the shelf yet.
  3. ~draft[memory]{open.measure}

    swap to open.measure

    • swap
    • near
    lands
    Not on the shelf yet.
  4. ~draft[memory]{queues.buffers}

    swap to queues.buffers

    • swap
    • near
    lands
    Not on the shelf yet.
  5. ~draft[memory]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. ~draft[memory](seed.water)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. ~draft[memory]<seed.water>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  8. ~draft[memory]{seed,water}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  9. ~draft[memory]{seed;water}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  10. ~draft[memory]{seed ~> water}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

projection where it goes

  1. ~draft[memory]{seed.water}<recap>

    add recap

    • add
    • near
    lands
    Not on the shelf yet.
  2. ~draft[memory]{seed.water}<person>

    add person

    • add
    • near
    lands
    Not on the shelf yet.
  3. ~draft[memory]{seed.water}<receipt>

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  4. ~draft[memory]{seed.water}<china>

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time