Pivot a line
Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.
The line
~draft(study)[memory]{voice.scene.turn}a line you wrote
- new
- subject
~draft- mode
memory- body
voice.scene.turn- scope
study
Tap a part for its next turn, again to go; swipe to step, pinch to drop. Keys: arrows, Delete, Enter.
An operator in front
Families it belongs to
28 lines one change away
Drop a slot to read what the line says without it.
near: a line sharing a slot uses it · common: common on the shelf
charge the charge in front
-
boon ~draft(study)[memory]{voice.scene.turn}add boon
- add
- lands
- Not on the shelf yet.
- why
- a valence word rides the word
subject the word
-
play(study)[memory]{voice.scene.turn}swap to play
- swap
- near
- lands
- Not on the shelf yet.
-
garden(study)[memory]{voice.scene.turn}swap to garden
- swap
- near
- lands
- Not on the shelf yet.
-
projects(study)[memory]{voice.scene.turn}swap to projects
- swap
- near
- lands
- Not on the shelf yet.
-
codebase(study)[memory]{voice.scene.turn}swap to codebase
- swap
- near
- lands
- Not on the shelf yet.
mode the lens
-
~draft(study)[prime]{voice.scene.turn}swap to prime
- swap
- common
- lands
- Not on the shelf yet.
-
~draft(study)[hook]{voice.scene.turn}swap to hook
- swap
- common
- lands
- Not on the shelf yet.
-
~draft(study)[component]{voice.scene.turn}swap to component
- swap
- common
- lands
- Not on the shelf yet.
-
~draft(study)[depth]{voice.scene.turn}swap to depth
- swap
- common
- lands
- Not on the shelf yet.
-
~draft(study){voice.scene.turn}drop the lens
- drop
- lands
- Not on the shelf yet.
-
~draft<memory>(study){voice.scene.turn}turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes where it goes
body what it holds
-
~draft(study)[memory]{log.pressure.canon}swap to log.pressure.canon
- swap
- near
- lands
- Not on the shelf yet.
-
~draft(study)[memory]{mix.tend.plant}swap to mix.tend.plant
- swap
- near
- lands
- Not on the shelf yet.
-
~draft(study)[memory]{open.measure}swap to open.measure
- swap
- near
- lands
- Not on the shelf yet.
-
~draft(study)[memory]{queues.buffers}swap to queues.buffers
- swap
- near
- lands
- Not on the shelf yet.
-
~draft(study)[memory]drop what it holds
- drop
- lands
- Not on the shelf yet.
-
~draft<voice.scene.turn>(study)[memory]turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes where it goes
-
~draft(study)[memory]{voice,scene,turn}hold the parts together
- turn
- lands
- Not on the shelf yet.
- why
- commas keep parts apart and present at once
-
~draft(study)[memory]{voice;scene;turn}hold the parts in order
- turn
- lands
- Not on the shelf yet.
- why
- semicolons put the parts in a sequence
-
~draft(study)[memory]{voice ~> scene ~> turn}make the parts a path
- turn
- lands
- Not on the shelf yet.
- why
- ~> carries each part on to the next without collapsing them
scope the scene
-
~draft(year)[memory]{voice.scene.turn}swap to year
- swap
- common
- lands
- Not on the shelf yet.
-
~draft(runtime)[memory]{voice.scene.turn}swap to runtime
- swap
- common
- lands
- Not on the shelf yet.
-
~draft[memory]{voice.scene.turn}drop the scene
- drop
- lands
- Not on the shelf yet.
-
~draft<study>[memory]{voice.scene.turn}turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- the scene becomes where it goes
projection where it goes
-
~draft<recap>(study)[memory]{voice.scene.turn}add recap
- add
- near
- lands
- Not on the shelf yet.
-
~draft<person>(study)[memory]{voice.scene.turn}add person
- add
- near
- lands
- Not on the shelf yet.
-
~draft<receipt>(study)[memory]{voice.scene.turn}add receipt
- add
- common
- lands
- Not on the shelf yet.
-
~draft<china>(study)[memory]{voice.scene.turn}add china
- add
- common
- lands
- Not on the shelf yet.
Constructs · Specimens · Take one line apart · Learn it a mark at a time