spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

~codebase(care)[memory]

a line you wrote

  • new
subject
~codebase
mode
memory
scope
care

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Families it belongs to

21 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon ~codebase(care)[memory]

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. play(care)[memory]

    swap to play

    • swap
    • near
    lands
    Not on the shelf yet.
  2. garden(care)[memory]

    swap to garden

    • swap
    • near
    lands
    Not on the shelf yet.
  3. projects(care)[memory]

    swap to projects

    • swap
    • near
    lands
    Not on the shelf yet.
  4. codebase(care)[memory]

    swap to codebase

    • swap
    • near
    lands
    Not on the shelf yet.

mode the lens

  1. ~codebase(care)[prime]

    swap to prime

    • swap
    • common
    lands
    Not on the shelf yet.
  2. ~codebase(care)[hook]

    swap to hook

    • swap
    • common
    lands
    Not on the shelf yet.
  3. ~codebase(care)[component]

    swap to component

    • swap
    • common
    lands
    Not on the shelf yet.
  4. ~codebase(care)[depth]

    swap to depth

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ~codebase(care)

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. ~codebase(care){memory}

    turn its walls to { }

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes what it holds
  7. ~codebase<memory>(care)

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

scope the scene

  1. ~codebase(year)[memory]

    swap to year

    • swap
    • common
    lands
    Not on the shelf yet.
  2. ~codebase(runtime)[memory]

    swap to runtime

    • swap
    • common
    lands
    Not on the shelf yet.
  3. ~codebase[memory]

    drop the scene

    • drop
    lands
    Not on the shelf yet.
  4. ~codebase<care>[memory]

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes where it goes
  5. ~codebase[memory]{care}

    turn its walls to { }

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes what it holds

projection where it goes

  1. ~codebase<recap>(care)[memory]

    add recap

    • add
    • near
    lands
    Not on the shelf yet.
  2. ~codebase<person>(care)[memory]

    add person

    • add
    • near
    lands
    Not on the shelf yet.
  3. ~codebase<receipt>(care)[memory]

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  4. ~codebase<china>(care)[memory]

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time