spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

~carry(register){turn}

a line you wrote

  • new
subject
~carry
body
turn
scope
register

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Families it belongs to

Other lines about ~carry

22 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon ~carry(register){turn}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. folio(register){turn}

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  2. theory(register){turn}

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.
  3. principle(register){turn}

    swap to principle

    • swap
    • common
    lands
    Not on the shelf yet.
  4. practice(register){turn}

    swap to practice

    • swap
    • common
    lands
    Not on the shelf yet.

mode the lens

  1. ~carry(register)[register]{turn}

    add register

    • add
    • near
    lands
    Not on the shelf yet.
  2. ~carry(register)[prime]{turn}

    add prime

    • add
    • common
    lands
    Not on the shelf yet.
  3. ~carry(register)[hook]{turn}

    add hook

    • add
    • common
    lands
    Not on the shelf yet.

body what it holds

  1. ~carry(register){loss.less}

    swap to loss.less

    • swap
    • near
    lands
    Not on the shelf yet.
  2. ~carry(register){open.sit}

    swap to open.sit

    • swap
    • common
    lands
    Not on the shelf yet.
  3. ~carry(register){transfer}

    swap to transfer

    • swap
    • common
    lands
    Not on the shelf yet.
  4. ~carry(register){orient}

    swap to orient

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ~carry(register)

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. ~carry<turn>(register)

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  7. ~carry(register)[turn]

    turn its walls to [ ]

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the lens

scope the scene

  1. ~carry(year){turn}

    swap to year

    • swap
    • common
    lands
    Not on the shelf yet.
  2. ~carry(runtime){turn}

    swap to runtime

    • swap
    • common
    lands
    Not on the shelf yet.
  3. ~carry{turn}

    drop the scene

    • drop
    lands
    Not on the shelf yet.
  4. ~carry<register>{turn}

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes where it goes
  5. ~carry[register]{turn}

    turn its walls to [ ]

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes the lens

projection where it goes

  1. ~carry<receipt>(register){turn}

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  2. ~carry<china>(register){turn}

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time