Pivot a line
Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.
The line
~boonwap[prototype]{voice.scene.turn}a line you wrote
- new
- subject
~boonwap- mode
prototype- body
voice.scene.turn
Tap a part for its next turn, again to go; swipe to step, pinch to drop. Keys: arrows, Delete, Enter.
An operator in front
Families it belongs to
~boonwap[*]1051 lines, with the lens open~boonwap{*}1056 lines, with what it holds open~boonwap<*>393 lines, with where it goes open
24 lines one change away
Drop a slot to read what the line says without it.
near: a line sharing a slot uses it · common: common on the shelf
charge the charge in front
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boon ~boonwap[prototype]{voice.scene.turn}add boon
- add
- lands
- Not on the shelf yet.
- why
- a valence word rides the word
subject the word
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boonwap[prototype]{voice.scene.turn}swap to boonwap
- swap
- near
- lands
- Not on the shelf yet.
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folio[prototype]{voice.scene.turn}swap to folio
- swap
- common
- lands
- Not on the shelf yet.
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theory[prototype]{voice.scene.turn}swap to theory
- swap
- common
- lands
- Not on the shelf yet.
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principle[prototype]{voice.scene.turn}swap to principle
- swap
- common
- lands
- Not on the shelf yet.
mode the lens
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~boonwap[prime]{voice.scene.turn}swap to prime
- swap
- common
- lands
- Not on the shelf yet.
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~boonwap[hook]{voice.scene.turn}swap to hook
- swap
- common
- lands
- Not on the shelf yet.
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~boonwap[component]{voice.scene.turn}swap to component
- swap
- common
- lands
- Not on the shelf yet.
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~boonwap[depth]{voice.scene.turn}swap to depth
- swap
- common
- lands
- Not on the shelf yet.
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~boonwap{voice.scene.turn}drop the lens
- drop
- lands
- Not on the shelf yet.
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~boonwap{voice.scene.turn}(prototype)turn its walls to ( )
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes the scene
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~boonwap{voice.scene.turn}<prototype>turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes where it goes
body what it holds
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~boonwap[prototype]{ar.story.restaurant}swap to ar.story.restaurant
- swap
- near
- lands
- Not on the shelf yet.
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~boonwap[prototype]{open.sit}swap to open.sit
- swap
- common
- lands
- Not on the shelf yet.
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~boonwap[prototype]{transfer}swap to transfer
- swap
- common
- lands
- Not on the shelf yet.
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~boonwap[prototype]{orient}swap to orient
- swap
- common
- lands
- Not on the shelf yet.
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~boonwap[prototype]drop what it holds
- drop
- lands
- Not on the shelf yet.
-
~boonwap[prototype](voice.scene.turn)turn its walls to ( )
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes the scene
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~boonwap[prototype]<voice.scene.turn>turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes where it goes
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~boonwap[prototype]{voice,scene,turn}hold the parts together
- turn
- lands
- Not on the shelf yet.
- why
- commas keep parts apart and present at once
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~boonwap[prototype]{voice;scene;turn}hold the parts in order
- turn
- lands
- Not on the shelf yet.
- why
- semicolons put the parts in a sequence
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~boonwap[prototype]{voice ~> scene ~> turn}make the parts a path
- turn
- lands
- Not on the shelf yet.
- why
- ~> carries each part on to the next without collapsing them
projection where it goes
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~boonwap[prototype]{voice.scene.turn}<receipt>add receipt
- add
- common
- lands
- Not on the shelf yet.
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~boonwap[prototype]{voice.scene.turn}<china>add china
- add
- common
- lands
- Not on the shelf yet.
Constructs · Specimens · Take one line apart · Learn it a mark at a time