spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

~bonk[event]{change}

a line you wrote

  • new
subject
~bonk
mode
event
body
change

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Families it belongs to

21 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon ~bonk[event]{change}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. spell[event]{change}

    swap to spell

    • swap
    • near
    lands
    Not on the shelf yet.
  2. folio[event]{change}

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  3. theory[event]{change}

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.
  4. principle[event]{change}

    swap to principle

    • swap
    • common
    lands
    Not on the shelf yet.

mode the lens

  1. ~bonk[prime]{change}

    swap to prime

    • swap
    • common
    lands
    Not on the shelf yet.
  2. ~bonk[hook]{change}

    swap to hook

    • swap
    • common
    lands
    Not on the shelf yet.
  3. ~bonk[component]{change}

    swap to component

    • swap
    • common
    lands
    Not on the shelf yet.
  4. ~bonk[depth]{change}

    swap to depth

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ~bonk{change}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. ~bonk{change}(event)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. ~bonk{change}<event>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. ~bonk[event]{curiosity.output.return}

    swap to curiosity.output.return

    • swap
    • near
    lands
    Not on the shelf yet.
  2. ~bonk[event]{open.sit}

    swap to open.sit

    • swap
    • common
    lands
    Not on the shelf yet.
  3. ~bonk[event]{transfer}

    swap to transfer

    • swap
    • common
    lands
    Not on the shelf yet.
  4. ~bonk[event]{orient}

    swap to orient

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ~bonk[event]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. ~bonk[event](change)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. ~bonk[event]<change>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes

projection where it goes

  1. ~bonk[event]{change}<receipt>

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  2. ~bonk[event]{change}<china>

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time