spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

~bone[skeleton]{stabilize.default}

a line you wrote

  • new
subject
~bone
mode
skeleton
body
stabilize.default

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Families it belongs to

24 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon ~bone[skeleton]{stabilize.default}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. folio[skeleton]{stabilize.default}

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  2. theory[skeleton]{stabilize.default}

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.
  3. principle[skeleton]{stabilize.default}

    swap to principle

    • swap
    • common
    lands
    Not on the shelf yet.
  4. practice[skeleton]{stabilize.default}

    swap to practice

    • swap
    • common
    lands
    Not on the shelf yet.

mode the lens

  1. ~bone[prime]{stabilize.default}

    swap to prime

    • swap
    • common
    lands
    Not on the shelf yet.
  2. ~bone[hook]{stabilize.default}

    swap to hook

    • swap
    • common
    lands
    Not on the shelf yet.
  3. ~bone[component]{stabilize.default}

    swap to component

    • swap
    • common
    lands
    Not on the shelf yet.
  4. ~bone[depth]{stabilize.default}

    swap to depth

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ~bone{stabilize.default}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. ~bone{stabilize.default}(skeleton)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. ~bone{stabilize.default}<skeleton>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. ~bone[skeleton]{persist}

    swap to persist

    • swap
    • near
    lands
    Not on the shelf yet.
  2. ~bone[skeleton]{open.sit}

    swap to open.sit

    • swap
    • common
    lands
    Not on the shelf yet.
  3. ~bone[skeleton]{transfer}

    swap to transfer

    • swap
    • common
    lands
    Not on the shelf yet.
  4. ~bone[skeleton]{orient}

    swap to orient

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ~bone[skeleton]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. ~bone[skeleton](stabilize.default)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. ~bone[skeleton]<stabilize.default>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  8. ~bone[skeleton]{stabilize,default}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  9. ~bone[skeleton]{stabilize;default}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  10. ~bone[skeleton]{stabilize ~> default}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

projection where it goes

  1. ~bone[skeleton]{stabilize.default}<receipt>

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  2. ~bone[skeleton]{stabilize.default}<china>

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time