spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

honk[second_pass]{signal}

a line you wrote

  • new
mode
second_pass
body
signal
charge
honk

24 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon[second_pass]{signal}

    swap to boon

    • swap
    lands
    Not on the shelf yet.
  2. bane[second_pass]{signal}

    swap to bane

    • swap
    lands
    Not on the shelf yet.
  3. bone[second_pass]{signal}

    swap to bone

    • swap
    lands
    Not on the shelf yet.
  4. bonk[second_pass]{signal}

    swap to bonk

    • swap
    lands
    Not on the shelf yet.

subject the word

  1. honk folio[second_pass]{signal}

    give it the word folio

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none
  2. honk theory[second_pass]{signal}

    give it the word theory

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none
  3. honk principle[second_pass]{signal}

    give it the word principle

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none
  4. honk practice[second_pass]{signal}

    give it the word practice

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none

mode the lens

  1. honk[bonk]{signal}

    swap to bonk

    • swap
    • near
    lands
    On the shelf: spwashi.com/about/#boonhonk-register.
  2. honk[signal]{signal}

    swap to signal

    • swap
    • near
    lands
    Not on the shelf yet.
  3. honk[profile]{signal}

    swap to profile

    • swap
    • near
    lands
    Not on the shelf yet.
  4. honk[prime]{signal}

    swap to prime

    • swap
    • common
    lands
    Not on the shelf yet.
  5. honk{signal}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. honk{signal}(second_pass)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. honk{signal}<second_pass>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. honk[second_pass]{resonance}

    swap to resonance

    • swap
    • near
    lands
    Not on the shelf yet.
  2. honk[second_pass]{reward.discovery}

    swap to reward.discovery

    • swap
    • near
    lands
    Not on the shelf yet.
  3. honk[second_pass]{open.sit}

    swap to open.sit

    • swap
    • common
    lands
    Not on the shelf yet.
  4. honk[second_pass]{transfer}

    swap to transfer

    • swap
    • common
    lands
    Not on the shelf yet.
  5. honk[second_pass]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. honk[second_pass](signal)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. honk[second_pass]<signal>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes

projection where it goes

  1. honk[second_pass]{signal}<receipt>

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  2. honk[second_pass]{signal}<china>

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time