spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

honk[profile]{turn}

a line you wrote

  • new
mode
profile
body
turn
charge
honk

Families it belongs to

24 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon[profile]{turn}

    swap to boon

    • swap
    lands
    Not on the shelf yet.
  2. bane[profile]{turn}

    swap to bane

    • swap
    lands
    Not on the shelf yet.
  3. bone[profile]{turn}

    swap to bone

    • swap
    lands
    Not on the shelf yet.
  4. bonk[profile]{turn}

    swap to bonk

    • swap
    lands
    Not on the shelf yet.

subject the word

  1. honk builder[profile]{turn}

    give it the word builder

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none
  2. honk folio[profile]{turn}

    give it the word folio

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none
  3. honk theory[profile]{turn}

    give it the word theory

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none
  4. honk principle[profile]{turn}

    give it the word principle

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none

mode the lens

  1. honk[bonk]{turn}

    swap to bonk

    • swap
    • near
    lands
    Not on the shelf yet.
  2. honk[signal]{turn}

    swap to signal

    • swap
    • near
    lands
    Not on the shelf yet.
  3. honk[prime]{turn}

    swap to prime

    • swap
    • common
    lands
    Not on the shelf yet.
  4. honk[hook]{turn}

    swap to hook

    • swap
    • common
    lands
    Not on the shelf yet.
  5. honk{turn}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. honk{turn}(profile)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. honk{turn}<profile>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. honk[profile]{reward.discovery}

    swap to reward.discovery

    • swap
    • near
    lands
    On the shelf: spwashi.com/play/rpg-wednesday/character/#boonhonk-profile-mix.
  2. honk[profile]{signal}

    swap to signal

    • swap
    • near
    lands
    Not on the shelf yet.
  3. honk[profile]{resonance}

    swap to resonance

    • swap
    • near
    lands
    Not on the shelf yet.
  4. honk[profile]{context.surface}

    swap to context.surface

    • swap
    • near
    lands
    Not on the shelf yet.
  5. honk[profile]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. honk[profile](turn)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. honk[profile]<turn>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes

projection where it goes

  1. honk[profile]{turn}<receipt>

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  2. honk[profile]{turn}<china>

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time