Pivot a line
Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.
The line
honk[profile]{reward.discovery}/play/rpg-wednesday/character/#boonhonk-profile-mix
- on the shelf
- mode
profile- body
reward.discovery- charge
honk
Tap a part for its next turn, again to go; swipe to step, pinch to drop. Keys: arrows, Delete, Enter.
Families it belongs to
[profile]7 lines, with the word open
27 lines one change away
Drop a slot to read what the line says without it.
near: a line sharing a slot uses it · common: common on the shelf
charge the charge in front
-
boon[profile]{reward.discovery}swap to boon
- swap
- lands
- Not on the shelf yet.
-
bane[profile]{reward.discovery}swap to bane
- swap
- lands
- Not on the shelf yet.
-
bone[profile]{reward.discovery}swap to bone
- swap
- lands
- Not on the shelf yet.
-
bonk[profile]{reward.discovery}swap to bonk
- swap
- lands
- Not on the shelf yet.
subject the word
-
honk builder[profile]{reward.discovery}give it the word builder
- add
- lands
- Not on the shelf yet.
- why
- a charge rides a word; this line has none
-
honk folio[profile]{reward.discovery}give it the word folio
- add
- lands
- Not on the shelf yet.
- why
- a charge rides a word; this line has none
-
honk theory[profile]{reward.discovery}give it the word theory
- add
- lands
- Not on the shelf yet.
- why
- a charge rides a word; this line has none
-
honk principle[profile]{reward.discovery}give it the word principle
- add
- lands
- Not on the shelf yet.
- why
- a charge rides a word; this line has none
mode the lens
-
honk[bonk]{reward.discovery}swap to bonk
- swap
- near
- lands
- Not on the shelf yet.
-
honk[signal]{reward.discovery}swap to signal
- swap
- near
- lands
- Not on the shelf yet.
-
honk[prime]{reward.discovery}swap to prime
- swap
- common
- lands
- Not on the shelf yet.
-
honk[hook]{reward.discovery}swap to hook
- swap
- common
- lands
- Not on the shelf yet.
-
honk{reward.discovery}drop the lens
- drop
- lands
- Not on the shelf yet.
-
honk{reward.discovery}(profile)turn its walls to ( )
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes the scene
-
honk{reward.discovery}<profile>turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes where it goes
body what it holds
-
honk[profile]{signal}swap to signal
- swap
- near
- lands
- Not on the shelf yet.
-
honk[profile]{resonance}swap to resonance
- swap
- near
- lands
- Not on the shelf yet.
-
honk[profile]{context.surface}swap to context.surface
- swap
- near
- lands
- Not on the shelf yet.
-
honk[profile]{fail.constrain}swap to fail.constrain
- swap
- near
- lands
- Not on the shelf yet.
-
honk[profile]drop what it holds
- drop
- lands
- Not on the shelf yet.
-
honk[profile](reward.discovery)turn its walls to ( )
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes the scene
-
honk[profile]<reward.discovery>turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes where it goes
-
honk[profile]{reward,discovery}hold the parts together
- turn
- lands
- Not on the shelf yet.
- why
- commas keep parts apart and present at once
-
honk[profile]{reward;discovery}hold the parts in order
- turn
- lands
- Not on the shelf yet.
- why
- semicolons put the parts in a sequence
-
honk[profile]{reward ~> discovery}make the parts a path
- turn
- lands
- Not on the shelf yet.
- why
- ~> carries each part on to the next without collapsing them
projection where it goes
-
honk[profile]{reward.discovery}<receipt>add receipt
- add
- common
- lands
- Not on the shelf yet.
-
honk[profile]{reward.discovery}<china>add china
- add
- common
- lands
- Not on the shelf yet.
Constructs · Specimens · Take one line apart · Learn it a mark at a time