spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

honk[profile]{reward.discovery}

/play/rpg-wednesday/character/#boonhonk-profile-mix

  • on the shelf
mode
profile
body
reward.discovery
charge
honk

Families it belongs to

27 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon[profile]{reward.discovery}

    swap to boon

    • swap
    lands
    Not on the shelf yet.
  2. bane[profile]{reward.discovery}

    swap to bane

    • swap
    lands
    Not on the shelf yet.
  3. bone[profile]{reward.discovery}

    swap to bone

    • swap
    lands
    Not on the shelf yet.
  4. bonk[profile]{reward.discovery}

    swap to bonk

    • swap
    lands
    Not on the shelf yet.

subject the word

  1. honk builder[profile]{reward.discovery}

    give it the word builder

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none
  2. honk folio[profile]{reward.discovery}

    give it the word folio

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none
  3. honk theory[profile]{reward.discovery}

    give it the word theory

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none
  4. honk principle[profile]{reward.discovery}

    give it the word principle

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none

mode the lens

  1. honk[bonk]{reward.discovery}

    swap to bonk

    • swap
    • near
    lands
    Not on the shelf yet.
  2. honk[signal]{reward.discovery}

    swap to signal

    • swap
    • near
    lands
    Not on the shelf yet.
  3. honk[prime]{reward.discovery}

    swap to prime

    • swap
    • common
    lands
    Not on the shelf yet.
  4. honk[hook]{reward.discovery}

    swap to hook

    • swap
    • common
    lands
    Not on the shelf yet.
  5. honk{reward.discovery}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. honk{reward.discovery}(profile)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. honk{reward.discovery}<profile>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. honk[profile]{signal}

    swap to signal

    • swap
    • near
    lands
    Not on the shelf yet.
  2. honk[profile]{resonance}

    swap to resonance

    • swap
    • near
    lands
    Not on the shelf yet.
  3. honk[profile]{context.surface}

    swap to context.surface

    • swap
    • near
    lands
    Not on the shelf yet.
  4. honk[profile]{fail.constrain}

    swap to fail.constrain

    • swap
    • near
    lands
    Not on the shelf yet.
  5. honk[profile]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. honk[profile](reward.discovery)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. honk[profile]<reward.discovery>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  8. honk[profile]{reward,discovery}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  9. honk[profile]{reward;discovery}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  10. honk[profile]{reward ~> discovery}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

projection where it goes

  1. honk[profile]{reward.discovery}<receipt>

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  2. honk[profile]{reward.discovery}<china>

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time