spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

boon[arrival]{voice.scene.turn}

a line you wrote

  • new
mode
arrival
body
voice.scene.turn
charge
boon

29 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. bane[arrival]{voice.scene.turn}

    swap to bane

    • swap
    lands
    Not on the shelf yet.
  2. bone[arrival]{voice.scene.turn}

    swap to bone

    • swap
    lands
    Not on the shelf yet.
  3. bonk[arrival]{voice.scene.turn}

    swap to bonk

    • swap
    lands
    Not on the shelf yet.
  4. honk[arrival]{voice.scene.turn}

    swap to honk

    • swap
    lands
    Not on the shelf yet.

subject the word

  1. boon folio[arrival]{voice.scene.turn}

    give it the word folio

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none
  2. boon theory[arrival]{voice.scene.turn}

    give it the word theory

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none
  3. boon principle[arrival]{voice.scene.turn}

    give it the word principle

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none
  4. boon practice[arrival]{voice.scene.turn}

    give it the word practice

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none

mode the lens

  1. boon[bane]{voice.scene.turn}

    swap to bane

    • swap
    • near
    lands
    Not on the shelf yet.
  2. boon[crown]{voice.scene.turn}

    swap to crown

    • swap
    • near
    lands
    Not on the shelf yet.
  3. boon[honk]{voice.scene.turn}

    swap to honk

    • swap
    • near
    lands
    Not on the shelf yet.
  4. boon[profile]{voice.scene.turn}

    swap to profile

    • swap
    • near
    lands
    Not on the shelf yet.
  5. boon{voice.scene.turn}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. boon{voice.scene.turn}(arrival)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. boon{voice.scene.turn}<arrival>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. boon[arrival]{invite}

    swap to invite

    • swap
    • near
    lands
    On the shelf: spwashi.com/about/#boonhonk-register.
  2. boon[arrival]{pearl}

    swap to pearl

    • swap
    • near
    lands
    Not on the shelf yet.
  3. boon[arrival]{cost}

    swap to cost

    • swap
    • near
    lands
    Not on the shelf yet.
  4. boon[arrival]{support.reveal}

    swap to support.reveal

    • swap
    • near
    lands
    Not on the shelf yet.
  5. boon[arrival]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. boon[arrival](voice.scene.turn)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. boon[arrival]<voice.scene.turn>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  8. boon[arrival]{voice,scene,turn}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  9. boon[arrival]{voice;scene;turn}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  10. boon[arrival]{voice ~> scene ~> turn}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

projection where it goes

  1. boon[arrival]{voice.scene.turn}<valence>

    add valence

    • add
    • near
    lands
    Not on the shelf yet.
  2. boon[arrival]{voice.scene.turn}<close>

    add close

    • add
    • near
    lands
    Not on the shelf yet.
  3. boon[arrival]{voice.scene.turn}<receipt>

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  4. boon[arrival]{voice.scene.turn}<china>

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time