spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

bonk[bone]{voice.scene.turn}

a line you wrote

  • new
mode
bone
body
voice.scene.turn
charge
bonk

27 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon[bone]{voice.scene.turn}

    swap to boon

    • swap
    lands
    Not on the shelf yet.
  2. bane[bone]{voice.scene.turn}

    swap to bane

    • swap
    lands
    Not on the shelf yet.
  3. bone[bone]{voice.scene.turn}

    swap to bone

    • swap
    lands
    Not on the shelf yet.
  4. honk[bone]{voice.scene.turn}

    swap to honk

    • swap
    lands
    Not on the shelf yet.

subject the word

  1. bonk folio[bone]{voice.scene.turn}

    give it the word folio

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none
  2. bonk theory[bone]{voice.scene.turn}

    give it the word theory

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none
  3. bonk principle[bone]{voice.scene.turn}

    give it the word principle

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none
  4. bonk practice[bone]{voice.scene.turn}

    give it the word practice

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none

mode the lens

  1. bonk[event]{voice.scene.turn}

    swap to event

    • swap
    • near
    lands
    Not on the shelf yet.
  2. bonk[profile]{voice.scene.turn}

    swap to profile

    • swap
    • near
    lands
    Not on the shelf yet.
  3. bonk[prime]{voice.scene.turn}

    swap to prime

    • swap
    • common
    lands
    Not on the shelf yet.
  4. bonk[hook]{voice.scene.turn}

    swap to hook

    • swap
    • common
    lands
    Not on the shelf yet.
  5. bonk{voice.scene.turn}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. bonk{voice.scene.turn}(bone)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. bonk{voice.scene.turn}<bone>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. bonk[bone]{change}

    swap to change

    • swap
    • near
    lands
    Not on the shelf yet.
  2. bonk[bone]{experiment.collide}

    swap to experiment.collide

    • swap
    • near
    lands
    Not on the shelf yet.
  3. bonk[bone]{limit}

    swap to limit

    • swap
    • near
    lands
    Not on the shelf yet.
  4. bonk[bone]{open.sit}

    swap to open.sit

    • swap
    • common
    lands
    Not on the shelf yet.
  5. bonk[bone]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. bonk[bone](voice.scene.turn)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. bonk[bone]<voice.scene.turn>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  8. bonk[bone]{voice,scene,turn}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  9. bonk[bone]{voice;scene;turn}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  10. bonk[bone]{voice ~> scene ~> turn}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

projection where it goes

  1. bonk[bone]{voice.scene.turn}<receipt>

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  2. bonk[bone]{voice.scene.turn}<china>

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time