Pivot a line
Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.
The line
bonk[bone]{voice.scene.turn}a line you wrote
- new
- mode
bone- body
voice.scene.turn- charge
bonk
Tap a part for its next turn, again to go; swipe to step, pinch to drop. Keys: arrows, Delete, Enter.
27 lines one change away
Drop a slot to read what the line says without it.
near: a line sharing a slot uses it · common: common on the shelf
charge the charge in front
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boon[bone]{voice.scene.turn}swap to boon
- swap
- lands
- Not on the shelf yet.
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bane[bone]{voice.scene.turn}swap to bane
- swap
- lands
- Not on the shelf yet.
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bone[bone]{voice.scene.turn}swap to bone
- swap
- lands
- Not on the shelf yet.
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honk[bone]{voice.scene.turn}swap to honk
- swap
- lands
- Not on the shelf yet.
subject the word
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bonk folio[bone]{voice.scene.turn}give it the word folio
- add
- lands
- Not on the shelf yet.
- why
- a charge rides a word; this line has none
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bonk theory[bone]{voice.scene.turn}give it the word theory
- add
- lands
- Not on the shelf yet.
- why
- a charge rides a word; this line has none
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bonk principle[bone]{voice.scene.turn}give it the word principle
- add
- lands
- Not on the shelf yet.
- why
- a charge rides a word; this line has none
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bonk practice[bone]{voice.scene.turn}give it the word practice
- add
- lands
- Not on the shelf yet.
- why
- a charge rides a word; this line has none
mode the lens
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bonk[event]{voice.scene.turn}swap to event
- swap
- near
- lands
- Not on the shelf yet.
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bonk[profile]{voice.scene.turn}swap to profile
- swap
- near
- lands
- Not on the shelf yet.
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bonk[prime]{voice.scene.turn}swap to prime
- swap
- common
- lands
- Not on the shelf yet.
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bonk[hook]{voice.scene.turn}swap to hook
- swap
- common
- lands
- Not on the shelf yet.
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bonk{voice.scene.turn}drop the lens
- drop
- lands
- Not on the shelf yet.
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bonk{voice.scene.turn}(bone)turn its walls to ( )
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes the scene
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bonk{voice.scene.turn}<bone>turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes where it goes
body what it holds
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bonk[bone]{change}swap to change
- swap
- near
- lands
- Not on the shelf yet.
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bonk[bone]{experiment.collide}swap to experiment.collide
- swap
- near
- lands
- Not on the shelf yet.
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bonk[bone]{limit}swap to limit
- swap
- near
- lands
- Not on the shelf yet.
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bonk[bone]{open.sit}swap to open.sit
- swap
- common
- lands
- Not on the shelf yet.
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bonk[bone]drop what it holds
- drop
- lands
- Not on the shelf yet.
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bonk[bone](voice.scene.turn)turn its walls to ( )
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes the scene
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bonk[bone]<voice.scene.turn>turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes where it goes
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bonk[bone]{voice,scene,turn}hold the parts together
- turn
- lands
- Not on the shelf yet.
- why
- commas keep parts apart and present at once
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bonk[bone]{voice;scene;turn}hold the parts in order
- turn
- lands
- Not on the shelf yet.
- why
- semicolons put the parts in a sequence
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bonk[bone]{voice ~> scene ~> turn}make the parts a path
- turn
- lands
- Not on the shelf yet.
- why
- ~> carries each part on to the next without collapsing them
projection where it goes
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bonk[bone]{voice.scene.turn}<receipt>add receipt
- add
- common
- lands
- Not on the shelf yet.
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bonk[bone]{voice.scene.turn}<china>add china
- add
- common
- lands
- Not on the shelf yet.
Constructs · Specimens · Take one line apart · Learn it a mark at a time